Wereweasel Working Draft
Wereweasel
Wereweasel, Gnome Form
Small Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 size, +4 chain shirt, +2 natural, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple: +1/-3
Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
Full Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, gnome traits, low-light vision, scent, weasel empathy
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8
Skills: Balance +2, Climb +2, Craft (alchemy) +4, Escape Artist +2, Handle Animal +1*, Hide +5, Listen +4, Move Silently +0, Ride +2, Spot +1, Swim +2
Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow)
Environment: Temperate hills
Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3
Wereweasel, Weasel Form
Tiny Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +1/-7
Attack: Bite +5 melee (1d2-4)
Full Attack: Bite +5 melee (1d2-4)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Curse of lycanthropy, attach
Special Qualities: Alternate form, damage reduction 10/silver, gnome traits, low-light vision, scent, weasel empathy
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 3, Dex 15, Con 14, Int 8, Wis 11, Cha 8
Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim --2
Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow)
Environment: Temperate hills
Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3
Wereweasel, Hybrid Form
Small Humanoid (Gnome, Shapechanger)
Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Bite +4 melee (1d4); or claw +4 melee (1d3); or longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20)
Full Attack: Bite +4 melee (1d4) and 2 claws -1 melee (1d3); or longsword +4 melee (1d6/19-20) and bite -1 melee (1d4); or light crossbow +5 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Curse of lycanthropy, spell-like abilities
Special Qualities: Alternate form, damage reduction 10/silver, gnome traits, low-light vision, scent, weasel empathy
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 11, Dex 15, Con 14, Int 8, Wis 11, Cha 8
Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim +2
Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow)
Environment: Temperate hills
Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3
A slim little humanoid covered in fine fur, creamy white on its belly and red over the rest of its body. It has the head of a stoat or weasel - pointed of feature, with small round ears and beady eyes.
A wereweasel in humanoid form tends to be slim and lissom, with a long body and shorter than average limbs. They tend to have sharp features with a pointed nose, and usually were their hair short. Wereweasels have a reputation for cleverness and guile.
The wereweasel presented here is a 1st-level gnome warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
COMBAT
Wereweasels are sneaky fighters who prefer to fight in hybrid form. They often turn into weasels to flee from enemies or sneak into an advantageous position to attack from. Wereweasels with dire weasels in their troupe often ride the animals into battle.
Alternate Form (Su): A wereweasel can assume the form of a weasel or a weasel-humanoid hybrid.
Attach (Ex): If a wereweasel in animal form hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached wereweasel loses its Dexterity bonus to Armor Class and has an AC of 14. An attached wereweasel can be struck with a weapon or grappled itself. To remove an attached wereweasel through grappling, the opponent must achieve a pin against the creature.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a wereweasel's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Weasel Empathy (Ex): Communicate with weasel and dire weasel, and +4 racial bonus on Charisma-based checks against weasel and dire weasel.
Skills: Gnomes have a +4 racial bonus on Craft (alchemy) and Listen checks.
In animal or hybrid form, wereweasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A wereweasel in animal or hybrid form can always choose to take 10 on a Climb check, even if rushed or threatened.
Skills Breakdown
Humanoid: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8
Animal: Str 3, Dex 15, Con 14, Int 8, Wis 11, Cha 8
Hybrid: Str 11, Dex 15, Con 14, Int 8, Wis 11, Cha 8
Gnome racial bonuses: +4 Craft (alchemy), +4 Listen
Weasel racial bonuses: +4 Move Silently, +8 Balance & Climb
Ranks: Balance (Dex) 0 ranks, Climb (Str or Weasel-form Dex) 2 ranks, Craft (alchemy) (Int) 0 ranks, Escape Artist (Dex) 0 ranks, Handle Animal (Cha) 2 ranks, Hide (Dex) 1 rank, Listen 0 ranks, Move Silently (Dex) 0 ranks, Ride (Dex) 2 ranks, Spot (Wis) 1 rank, Swim (Str) 2 ranks
Gnome Skills: Balance +2, Climb +2, Craft (alchemy) +4, Escape Artist +2, Handle Animal +1*, Hide +5, Listen +4, Move Silently +0, Ride +2, Spot +1, Swim +2
Weasel Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim --2
Hybrid Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim +2
2 Warrior ranks in Climb:
2 Warrior ranks in Handle Animal:
1 Weasel rank in Hide:
2 Warrior ranks in Ride:
1 Weasel rank in Spot:
2 Warrior ranks in Swim: