Fanaelialae
Legend
This thread really proves that the problems of D&D cant be solved by a new edtion. Infact in order to fix it you need eaither A a time machine, or B a mind control ray.
See the problem is us. Me, Morris, all of us.
D&D grew way too big. In the good old days everyone house ruled...I dont belive you could find 5 groups that played RAW 1e. Most likely the same with 2e.
As we players took the game new ways, with house rules, interpreted rules, and just styles, we made D&D our own.
NOW with the more solid rules and the hardcoded ways of doing things everyone wants there rules, there inteprtations, and there styles...but no game could be everything we all want.
Do you want magic items to just be little things, or character defineing?
Do you want fighters and wizards to play the same or very diffrent?
Do you want HP and healing surges to be abstract or actual damage?
Should the system be about building and customizing?
We could have 20 page arguements about all of these and more... don't even think about math holes and alignment, and wish spells...
How can 5e be what we all want...it can;t
I've actually been giving this a lot of thought lately, and while I agree that you can never please all of the people all of the time, I think it might be possible to please most with a new edition.
Start with a very rules lite framework, and bolt optional rulesets to this. It would have to be done just right, but I do think it's feasible.
Is it worth the effort? Maybe, maybe not. Even though it might appeal to more players, it would essentially ensure that there is no "standardized ruleset". Every table would have their list of X, Y and Z optional rules that they use. On top of that, you'll certainly end up with some elements that interact in some inadverdent fashion with some combination of optional rules. Every edition has had those broken elements even without this level of design complexity!
I do think it could be done though. I'm just dubious whether it would be worth the drawbacks.