RUMBLETiGER
Adventurer
I don't think any of the people who participated in this conversation are still around. But welcome anyway! I dig psionics.Probably long overdue to reply to this topic, but I've had a few thoughts about their racial powers.
I don't think any of the people who participated in this conversation are still around. But welcome anyway! I dig psionics.Probably long overdue to reply to this topic, but I've had a few thoughts about their racial powers.
I don't think any of the people who participated in this conversation are still around. But welcome anyway! I dig psionics.
what about those poor Elan who...
Yes, an Elan's favoured class is Psion, but not everyone is going to powergame that way. Some of us actually like unusual class/race combinations for roleplaying reasons. (Although my Elan is a Soulknife)
Purple: These picks make excellent Psions because they enhance the Psion’s strengths.
Blue: Very strong choices, but lacking in a measure of power.
Green: Good choices, but may not play to the strengths of the class.
Black: You won’t be hurting or helping yourself with these picks.
Orange: Unless you have a specific build in mind, don’t select one of these.
Red: Don’t try to make this combo work.
Then I take it we are in agreement the Elans, despite there racial abilities, are less powerful than basic humans?At what color do you think I should start getting worried?
Over Leadership? Linked Power? Mindsight? Psionic Meditation? Psicrystal Affinity? Psicrystal Containment? Overchannel? Metamorphic Transfer? Boost Construct?As for humans, if there ever was a feat that allowed me to take a +6 on ALL saves as an immediate action, that would always be my first choice... every time.
The Elan racial abilities, at first glance, are quite powerful. However, several things need to be taken into account before deeming them overpowered. First, usage of any of the saving throw / damage negating abilities uses the character's immediate action. Use of an immediate action means the character cannot use another immediate or swift action until after their next turn. So, a character playing an Elan could activate the damage reducing ability and negate 10 hp of damage, but if the next enemy casts a spell on him, he now cannot boost his saving throws - he's already used his one action for that round.
Second, the cost of the damage reducing ability is subpar compared to the temporary HP buff of Vigor. A quick Vigor buff will not only save the Elan power points, but grant them better HP usable for more than just a one-shot.
Third, unless the character is a psion or wilder, their number of power points is more than likely extremely limited, meaning the number of times per day they can use these abilities can usually be counted on one hand. If the character is a Psion or Wilder, they are then taking away power points used to manifest more efficient powers / offensive powers, taking away from their combat ability.
The Elan racial abilities, while nice, are mostly for extreme emergencies than anything else. Use of them on a regular basis will end up with a character who, while hard to kill, won't be able to contribute as much to combat. If you feel that these abilities need to be brought in line, limit the number of power points that can be spent on any of these abilities as 1 / HD or 1 / 2 HD, or something that suits your taste.
I don't think any of the people who participated in this conversation are still around.
Then I take it we are in agreement the Elans, despite there racial abilities, are less powerful than basic humans?
Over Leadership? Linked Power? Mindsight? Psionic Meditation? Psicrystal Affinity? Psicrystal Containment? Overchannel? Metamorphic Transfer? Boost Construct?
The Elan racial abilities, at first glance, are quite powerful. However, several things need to be taken into account before deeming them overpowered. First, usage of any of the saving throw / damage negating abilities uses the character's immediate action. Use of an immediate action means the character cannot use another immediate or swift action until after their next turn.
So, a character playing an Elan could activate the damage reducing ability and negate 10 hp of damage, but if the next enemy casts a spell on him, he now cannot boost his saving throws - he's already used his one action for that round.
Second, the cost of the damage reducing ability is subpar compared to the temporary HP buff of Vigor. A quick Vigor buff will not only save the Elan power points, but grant them better HP usable for more than just a one-shot.
Third, unless the character is a psion or wilder, their number of power points is more than likely extremely limited, meaning the number of times per day they can use these abilities can usually be counted on one hand. If the character is a Psion or Wilder, they are then taking away power points used to manifest more efficient powers / offensive powers, taking away from their combat ability.
The Elan racial abilities, while nice, are mostly for extreme emergencies than anything else.
I would like to conclude by reiterating a post from Tequila Sunrise from his thread Myth: the XPH is overpowered.
Myth 4: Psychic Warrior is stronger than a fighter

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.