XPH: Elan Balanced?

Darklone said:
You mean it's balanced because of the duration?

You probably meant me with my statement about Vigor... ;)

In 3.0 you could gain 18 temporary hit points with 1 PP, that's what I meant, the incredible cost-efficiency. Now you have to pay a fair price for those temporary hit points (5 temp-hp per PP).

Bye
Thanee
 

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Not to change gears or anything, but I can think of a very good reason that Charisma was chosen as the penalty stat:

Divine Grace
 

Thanee said:
You probably meant me with my statement about Vigor... ;)

In 3.0 you could gain 18 temporary hit points with 1 PP, that's what I meant, the incredible cost-efficiency. Now you have to pay a fair price for those temporary hit points (5 temp-hp per PP).
Fair price? It may sound expensive.... but the possibility to nearly double your hitpoints is huge.
 

BTW, sorry about calling the guy insane... I just can't imagine anyone seriously thinking the elan is more powerful than an aasimar (or other +1 races).

As for the arguments... I totally agree with those that said the elan's power is very useful in rare circumstances, which is different than most races' abilities, which are somewhat useful in many circumstances.

I guess that's my problem with the "it's too powerful" defense. Yeah, it's good *once in a while*. How often would this really prevent you from dying? If it's more than a few times per campaign, you're either too reckless, or it's one of those meat grinder campaigns, in which case, stopping 50 points of damage will probably only keep you alive for one more round.

Thanks, but I'd rather have the feat and the extra skillpoint.

-The Souljourner
 

Darklone said:
Fair price? It may sound expensive.... but the possibility to nearly double your hitpoints is huge.

It's also an action to manifest. And later on hit points aren't everything, anyways.

I find it pretty fair, really.

It might be too good combined with some other stuff (like Quicken and Schism), but that's not a problem with Vigor! ;)

Bye
Thanee
 

Ah well. Psions are the best melee monsters, that's not new ;)

THAT WAS A JOKE!!!!

Ok. Something else: How often did players get killed, eaten or squashed to munchkin soup in one hit? I mean, how often will this elan ability save your players from death? I can't recall one PC casualty in the last 5 years where a player was killed by one lucky hit AND he would have been able with such an ability to avoid the death (criticals by greataxes that bring you to -68 hitpoints...).

So how often did this happen to you? My PCs usually die because they take too many hits in one round... there the elan ability would be nearly useless.
 

Darklone said:
Which powerful guy closing death would not consider becoming an Elan?

I'm just wondering why he shouldn't keep his riches. RP reason, not balance reasons.

I'd probably say that it was because the Elan Council demands almost all worldly goods as a requirement for conversion. Who wouldn't give up everything in order to live forever, especially if you have the opportunity and time to regain it? The elans could rake in millions of gold a year from carefully selecting people who were ripe for "transformation."

It would be somewhat less probable for the newly made elan to have given everything away, as part of the spiritual awakening involved. I think that's less likely because there are plenty of evil elans.
 

Thanee said:
Why wouldn't Psicraft work here with the transparency rule applied?

Bye
Thanee

Because despite Transparency, Psicraft is a different skill than Spellcraft.

And of course, on page 55 in the Psionic-Magic transparency it still states that a Psicraft check is necessary to identify the discipline of the psionic aura detected by detect magic...

They simply aren't interchangable skills, even with transparency [as written].

two said:
I'm also not sure if it's a big deal -- I'm still open-minded about it and want to hear others experiences playing one.

However, one of your objections (at least) is clearly not a serious objection. The "cost" of an immediate action is nothing compared to the "cost" of not using it (i.e. character death or being disabled). That's truly a non issue. Now, if you are talking about sucking up 10 HP of damage that would have taken your PC from 60 to 50 -- yes, that's something to think about.

I'm more concerned with the limiting events -- the fireball or critical hit that drops the PC from 20 to -15. In these cases (or vs. a debilitating save) a sacrafice of an immediate action always makes sense to me. I mean, death is pretty bad.

Well, the immediate action bit was more so to state that it isn't as "readily useful" past 6th or so level [when critters may regularly start to get multiple attacks]. And erm, it's rather of meager usefulness against 'Vs Debilitating Saves", unless you metagame/share more information with the players than they 'should' know.

ANother possibility, would be to require that the Elan decide to use resilence and how much to soak before damage is determined, but after damage is known to occur. Ie, the Psychic Penalty :).
 

The thing about dnd is that danger isn't about the constant drain on a party's resources, its about the critical moments.

I get hit loads of times, and they all take hp away, but I'm not sweating it till that there's the chance this hit will put me under.

Fireballs are nasty, but at higher levels will probably just weaken me. But that finger of death could end it here and now.

Sure, in general the elf's +2 dex will be better from avoiding attacks, and in the long run I will save much more damage. But what do I care, healing is cheap. As long as I live through the battle, I can use CLW wands or my buddy bandaid cleric. But its those moments where, crap this hit will kill me, where the elans ability becomes so incredibly powerful.

the big thing is that the +2 dex MIGHT prevent me from dying, the elan's ability WILL. The ability to consciously say, no I don't want this to happen, is so precious in dnd that it can not be underestimated.
 


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