Cleon
Legend
I'll support that idea.
Well I'd expect you to be biased in favour of Shadowy creatures.

Might as well add that to the skills entry, then.
I'll support that idea.
Well I'd expect you to be biased in favour of Shadowy creatures.![]()
Might as well add that to the skills entry, then.
I'll agree too.![]()
OK, somebody work out the SR for these. I'd peg them at CR 4. With the Str damage, I'd say they're about as good as vampire spawn.
CR 4 works. The original had unimpressive MR (10%), so I wouldn't go very high. By the Conversion Guide method, it would have spell resistance 13. That's probably good enough.
DR/magic is worthless beyond a certain CR, but DR/silver is actually easier to beat at low level. Silvered weapons are relatively cheap. I'll agree that fast healing 2 for the vamp spawn is nice, but these should turn resistance +2 (since the original writeup says they turn as ghasts).
Anyway, I could see a tough CR 3, but the extra +2 on attack bonus compared to the wight is worth a lot. Especially if the chilling touch is really a touch attack like it sounds. It's definitely borderline CR 4 in that case, especially given the number of hp.
Well we've made it a melee attack, not touch. Although that means it's a bit silly calling it "Chilling Touch".
I'd be happier making them a CR4 if we increased the Str damage. Shadows did 1 Str damage in AD&D, but 1d6 in 3rd edition.
So how about changing the name to "chilling claw" and making it do 1d4 Str instead of 1 Str?
Then I'd by OK with CR 4.
I'll go for that.