Herremann the Wise
First Post
Well you know the other thread...What I'm confused by is what narrative has actually been lost.

I think most people do view it as ignoring rather than removing wounds. A wound naturally recovered (hps restored) from in 3 days is not completely healed but simply not capable of disrupting the capacity of the PC any more. It might take several weeks to fully scar over.I'm with Pentius. Why does the surge expenditure have to be narrated as "removing wounds"? Why can it not just be narrated as "ignoring wounds"?
However, I find it difficult to narrate a serious wound if there is a significant chance that it can be practically "ignored" within the time it takes to have an extended rest (less than 24 hours and assuming no magical healing).
As a side thing, I like to think though that most divine magical healing doesn't leave a scar. However, for flavour I like druidic healing to restore healing BUT leave a scar but that's just my own flavour preference.
That's kind of boxing in character options a little if they are all so "heroic". Variety, spice, life and all that.For NPCs, the GM can just stipulate that they are "still recovering". For PCs, it goes without saying (in 4e, at least) that they are heroic and therefore get up earlier than they should!
I agree with this. The reason why perhaps it is such an "issue" for some (well at least me) is that hps and heaing has always bothered me in D&D and I keep getting drawn into these threads no matter how hard I try to ignore them. For others, it is just one of a long line of "gamist" issues with 4e that makes houseruling all of them difficult. Far easier to stick to a previous edition and highlight surges as one of the main issues I suppose.Agreed. Healing time is a red herring - it is a trivial house rule. The real contribution that surges make to the game is to dramatically change the dynamics of combat on the player side of the table.
Best Regards
Herremann the Wise