JamesonCourage
Adventurer
I'm really not sure why you (and most other dissenters) are stuck on this line of thought when addressing me specifically. I feel as I've more than adequately expressed my view that story paths are dying when every wound can be healed overnight. If it matters to you, ignore "without external healing" and focus on what I've been extremely clear (in my mind) on trying to express: that I prefer a system that allows for both long term wounds and short term wounds, because both open up interesting narratives. When you heal from every wound overnight, it works against many narrative paths I want available in the game.Like I've said earlier in this post, in 3E I can completely brush off those wounds too - the only effect they have is they make it harder for me to ignore wounds in the future (ie because my hp reserve is lower) - which means that rather than actual impeding wounds they are more like a loss of heroic verve. And I don't feel any particular loss of verisimilitude in verve returning over hours rather than days.JamesonCourage said:This doesn't address my problem with PCs getting up every day with wounds they can always completely brush off without external healing.
I really hope this is clear. I'm not addressing verisimilitude. I'm not addressing realism. I'm not addressing how heroic the characters are. I'm not addressing anything besides the narrative paths shut down by only having wounds heal over night. I can address my other issues with healing surges (and have in this thread), but please don't get my "healing overnight" and "dislike healing surge implementation" views confused or crossed.
Yes. I've expressed why when it comes to healing overnight, 3.X has more than 4e. I've said that 4e has more narrative paths than 3.X in other areas. However, considering the thread topic, I assumed this was in regards to healing surges, not overall with each game system.Here I agree with Hobo. And I made a similar point to JamesonCourage upthread. If I want semi-gritty fantasy, 4e won't deliver it. But if I want gonzo heroic fantasy, 3E won't deliver it without a cleric or bard (because of its natural healing times). Each supports certain "narrative paths" but undercuts others.
Cool. You like it. I dislike it. We're both right. And, me saying that "recovering all wounds overnight closes narrative paths that wasn't the case in at least 3.X" is true. Yes, 4e expands potential narrative paths in other areas, and that's a very good thing. That wasn't the point of this thread. It was, "why don't you like healing surges" which led us onto healing with an extended rest (I'm not sure how surges are related). I've stated what I don't like about healing surges, and what I don't like about always wounds healing overnight.I have played a lot of Rolemaster, which is a game where recovering from wounds takes significant ingame time, typically even after magical healing has been received. I personally don't think this works all that well for Rolemaster, which in many other respects is closer to D&D in its gonzo-ish orientation - so the gritty recovery can get in the way of "save the world" scenarios. Burning Wheel is also a game which builds extensive recovery times into the system, and does so I think in a more integrated way than Rolemaster.
But what both RM and BW have in common is that wounds actually play like wounds - they impede performance - and so when a recovering character hops out of bed because heroism demands it, the burden of the wound is still felt. Given that in any edition of D&D this is not the case - performance is unimpeded - I think that D&D copes fine with wounds, and recovery from them, being simply a matter of free narration.
When you say that you like another way of doing it more, that's cool. I'm okay with that, and I'm glad you have fun with it. I'm answering why I don't. I'm not saying I expected 4e to be what I wanted out of a game (it was pretty clearly not what I wanted as of some individual previews). But, when someone says, "I don't understand why people don't like healing surges. If you're one of those people, why don't you like them, and what would you do to fix them?", then I'm not going to hesitate in answering it from a preference-first basis. I know it was designed differently from what I want. That's kinda my point. As always, play what you like

I disagree (I think). In 3.X, they say "here's how you use class levels with creatures." In 4e, my understanding is that they say, "here's how you handle diseases (disease track)." Applying class levels to monsters is covered explicitly within the rules. Applying a disease using the disease track is covered explicitly within the rules. Apply "wounds" to a disease track when there's no disease is house ruling, because it's not using the rules of the game, it's modifying, replacing, or dropping them.It's a house rule in the same sense that applying a class to a goblin in 3E is a houseruled monster.
Now, maybe I'm wrong on how they present the disease track (it's incredibly possible). If so, can someone correct me? I'm kind of curious if it's different from how I think it works.
This sounds like it's within the rules (as it's given mechanics to use). I wouldn't consider this house ruling. If a variant came out officially on using the disease track to model wounds, I wouldn't consider it house ruling. I'd still like it core, but at least you're using an official variant.One of the creatures in the Nentir Vale Monster Vault inflicts a curse that uses the disease track (but because it is a curse, uses Arcana (mabye?) rather than Endurance, and can't be helped with the Heal skill or Cure Disease).
Well, 3.X has rules in the Monster Manual on how to add class levels to creatures, so it's really not the case, here, as far as I know. I might be wrong, though. I'm much more familiar with 3.5 than 3.0. As always, play what you likeThere's a sense in which that's a mechanical innovation, but only in the same sense that the first 3E module to include a class-levelled goblin was exhibiting a mechanical innovation. It's a mechanical innovation, or "house rule", that the rules themselves virtually beg to be implemented.
