Converting "generic setting" Second Edition monsters

No SR, no Immunity to Magic? Add Healed by Fire? Ok, that's fine.

My price: why doesn't Cleon work out the random movement from electricity? :p
 

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No SR, no Immunity to Magic? Add Healed by Fire? Ok, that's fine.

My price: why doesn't Cleon work out the random movement from electricity? :p

Something like...

"Some Name" Galvanized Movement? (Ex): If a clockwork golem takes electricity damage it must succeed at a Fortitude save (DC X or the DC of the attack) or be forced to move Y feet in a random direction at the start of its next turn. This movement is a move action by the golem, so it cannot take a full round action (such as charging or a full attack) in a round it performs galvanized movement.

EDIT: I'm considering adding the following:

If the forced movement would cause the golem to walk into some obvious hazard, such as a wall of fire or a pit, the golem can stop on the edge of the hazard if it succeeds at a DC Z Reflex save.
 
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I'm content to allow its basic programming to avoid obvious hazards to its well-being. (Note: I wouldn't consider attacks of opportunity "obvious" in this case.)
 

I'm content to allow its basic programming to avoid obvious hazards to its well-being. (Note: I wouldn't consider attacks of opportunity "obvious" in this case.)

Well I was unsure whether the golem should be able to stop its movement if the electrical attack causes a "uncontrollable movement spasm", but I also didn't want it to be an easy way of forcing the golem into a bottomless pit or the like.

I suppose we could make it so it takes some damage if it forces itself to stop during a galvanised movement - maybe it has to consciously "seize its transmission", which causes its gears to grind together and thus damage itself?

Oh, and I'd better change that wall of fire to something else - fire isn't hazardous to a clockwork golem, it's beneficial.

e.g.:

If the galvanized movement would cause the golem to move into some obvious hazard, such as a wall of thorns or a pit, the golem can stop on the edge of the hazard if it succeeds at a DC Z Reflex save. However, the clockwork golem must seize its internal gears to force itself to stop its galvanized movement, taking xdx points of damage.

Anyhow, regardless of that. What DC for the saves?
 

I really dislike the saving throw to avoid a hazard...which will probably have a saving throw of its own. It is fiddly if it has to save to avoid walking itself into a pit trap, for instance, and then save again to avoid falling in the pit. :mad:
 

I really dislike the saving throw to avoid a hazard...which will probably have a saving throw of its own. It is fiddly if it has to save to avoid walking itself into a pit trap, for instance, and then save again to avoid falling in the pit. :mad:

I have no objection to cutting it out entirely, but I got the impression you were content with it:

I'm content to allow its basic programming to avoid obvious hazards to its well-being. (Note: I wouldn't consider attacks of opportunity "obvious" in this case.)

What would you like to do about it?
 

What would you like to do about it?

Galvanized Movement (Ex): If a clockwork golem takes electricity damage it must succeed on a Fortitude save (DC X or the DC of the attack) or be forced to move its base speed in a random direction at the start of its next turn. This movement is a move action by the golem, so it cannot take a full round action (such as charging or a full attack) in a round it performs galvanized movement. A clockwork golem's basic programming allows it to avoid obvious hazards to its well-being (i.e., pit traps, pools of acid, etc.) Its programming does not prevent it from moving through threatened areas and drawing attacks of opportunity.
 

Shall we still have it take damage when avoiding obvious hazards? I kind of liked that idea, though I'd make it just a small amount of damage.
 

Shall we still have it take damage when avoiding obvious hazards? I kind of liked that idea, though I'd make it just a small amount of damage.

I'm opposed, but if you both insist, at least don't require a separate saving throw to avoid it.
 

I'm opposed, but if you both insist, at least don't require a separate saving throw to avoid it.

I have no objection to dropping the saving throw.

However, I'd either have it take damage when forced to stall galvanized movement, or not be able to avoid hazards during this uncontrolled movement.

If its basic programming allows it to stop itself without harm, then its programmers would likely set this construct to do that whenever it is forced to move by an electric shock.
 
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