TheAuldGrump
First Post
Pretty much disagree on all of these. I am not saying that you are wrong, just that my tastes run contrary to your preferences. I do think that #4 needs to be addressed, but I do not think that stacking should be eliminated, perhaps capping? That is, I believe how Fantasy Craft handles it - that a stack cannot go higher than x amount.I have some ideas that might work, but I wanna know your opinion
1) Reduce the level cap to 15. Actually, the campaings rarely reach the 20, the 30 ia quite impossible. It would take about 4 years. So, if level cap is 15, people can reach the end game. Plus, DM can use more monsters per level (total dividid per 15, not 30)
2) System Math do not depend of feats to be correct. Perhaps can remove the feats and replace by class features to choose
3) reduce number of class, based in concept. For example, "specialist" could englobe rogue, bard, assassin. You choose a Major Class feature from Sneak Attack, Bardic Song, Assassins poison use, etc. If possible, the people can do anyrhing like "dual specialization" of wow, so character can have 2 different roles
4) avoid stacks. That's the principles ofoverpower. Special attention to items
Here I would prefer a slider of some sort, so that a GM can adjust the commonality and power of magic items to tailor his or her campaign.5) magic items do not be part of system math, so they can be uncommon and rare and do cool things, not +2 to attack rolls.
Agreed, wholeheartedly. Both Pathfinder and the Mongoose Quintessential books have addressed this, somewhat, for the 3.X architecture. I do not know about 4e.6) character themes be part of character creation. So it gives bonuses to some skills, bonuses to interact with some organizations, skill related and "class" features. So we can create a "devoted fighter", "wizard spy", etc
Yeah, again I agree, with a caveat that I would not mind seeing alternative magic systems in addition to, rather than supplanting, the Vancian magics.7) recall the spell levels and old spell system. Lots of spells in 4 e looks like an normal attack.![]()
Not sure that this could work. Not sure that it wouldn't, either, but I have my doubts.8) that's a difficult idea. What about put the campaign scenarios together (like an continent Khorvaire and other Faerun in the same world with modifications to not be redundanct and have interactions) and this "final setting" become the oficial setting.So the products can be boxes of parts of scenarios including maps, miniatures, desceriptions, cards, adventures. For example: Five nation box can have deitaled descriptions of places, miniatures of kings shield, royal eyes, paladins of thrane, etc, maps

A TPK is nature's way of telling you that you screwed up.9) someway to TPK do not end the characters (and perhaps the campaing). So players will feel tense in combats and not "know" that in the end the DM will miss attacks or use poor tactics to avoid TPK if the characters is good (good BG, important to storyline).Today a tpk can ruin a campaign.

The easiest way to keep this from ending a campaign is to build the campaign around an Agency, whether that is the Harpers, the Free Bards, or the Pathfinder Society.
And to listen to the playtesters when they tell you that the skill challenges are borked.... Do not assume that because you think that one area of the rules is unimportant that your customers will automatically agree. (Grr, snarl, rant....*)10) good gametesting with criterion items
The Auld Grump
*Not just, or even primarily 4e, I was involved in a playtest where the gamesmaster/game designer did not want critiquing, or even to have his math checked.... And his math was... not good.