Imaro
Legend
Someone throw some xp towards the Jester for me? Must spread.
That's exactly how we do it too. We describe what/how we are doing it, then cast our die and interpret the results.
You guys only read the title... didn't you?

Someone throw some xp towards the Jester for me? Must spread.
That's exactly how we do it too. We describe what/how we are doing it, then cast our die and interpret the results.
I play it that social skills are generally for use on NPCs, not on PCs. Unless there is magic involved, I don't usually allow a skill check to push a belief on a PC.
In some games, where it is genre appropriate, I will allow NPCs to Bluff PCs, because it is a short-term thing - a verbal feint, if you will. The PC will come to his senses a moment later, and be able to act knowing his was bamboozled for a moment.
1. Player vs. player... One PC is trying to actively use a social skill on another PC.
2. NPC vs. Player... A NPC is actively using a skill such as Bluff, Intimidate, etc. on a PC.
You guys only read the title... didn't you?![]()
No, read the entirety of the thread. Care to elaborate? I thought I explained how we did this thing he asked.
You answered for a PC using a social skill on an NPC. He's asking about the other way around - NPC using social skills on a PC, or a PC using them on a PC.
If an NPC successfully Bluffs a PC, I expect that character to play along with it, regardless if the player believes it or not; lest next time they try to Bluff someone and it succeeds I just have the guard say, "Mehhhh, I don't know about that...." and have him do whatever he was going to anyway.
You can't roll the dice and abide by it's results ONLY when they are favorable towards you.
Same goes for PC to PC interactions. What's good for the goose, is good for the gander.
I guess I thought it was clear. I was agreeing with Jester's methodology (speak, roll, interpret) and adding that, in my opinion, the rules should be the same regardless of who does the interacting.
Usually player vs. player interaction doesn't require and rolls at all. However, if a player intends for their character to lie to the other PCs - I ask if that's what the player intends, then I require bluff and sense motive checks by the players involved. This does happen, though it is rare for our group. When lying is not an issue, all social interactions are roleplaying opportunities only.
Really I treat NPCs the same. If an NPC is trying to lie to the party, then Bluff and Sense Motive checks come up. Otherwise its me as GM roleplaying the NPC and the players roleplay back. It's only when an issue comes up that require something more specific do dice ever come into play.
We've never really had problems with social interaction in our group.