Gryph
First Post
So I was looking at the thread on Insight in the 4e forums and thought that this would be an intersting topic to discuss outside of a specific edition. One of the things I've often struggled with as a GM is finding a satisfactory way of dealing with social skills (Bluff, Diplomacy, Insight, Intimidation, Sense Motive, etc.) in certain situations.
So I am curious to hear the thoughts from some fellow enworlders, as I honestly don't feel like I have a satisfactory way of dealing with social skills in these situations and am looking for some ideas.
That said...howdo you tend to deal with social skills in these two situations and why?
1. Player vs. player... One PC is trying to actively use a social skill on another PC.
2. NPC vs. Player... A NPC is actively using a skill such as Bluff, Intimidate, etc. on a PC.
I would also be interested in hearing players thoughts on this as well... along the lines of what they do or don't like to take place in these situations... and why.
In almost every case of 1. I do not allow skills rolls. That comes too close to 1 player taking control of another player's character, even if just briefly. One of the few exceptions I make is for Bluff used for a disguise but I then narrate the disguised PC's actions (with his input of what he was disguised as and what he was trying to pull off)
For 2. I use Passive Insight as a defense against an NPC who is trying to bluff a PC. Failure of the bluff roll alerts the PC that something seems off. I never roll Diplomacy or Intimidate against PCs. They are in charge of there own characters, reactions and actions.
Oh, and I will lie to the PCs with an NPC without rolling bluff. The PCs can ask for insight checks. Bluff is actually rarely used by me.
Last edited: