Converting Psionic Creatures


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Looks good. 3/day for the last bunch?

It should be personal mind blank, plain mind blank is the spell version.

They're both pretty powerful for a 6 HD monster, so I'd make them 1/day.

Oh, and how about making catfall at-will. Wall-walkers like to leap down at opponents, so it ought to be able to use that power quite frequently.

What manifester level do you fancy? 6th?
 

This all seems fine to me.

Anyone else have the feeling that some of the tactics surrounding the stinger might work well as feats?
 


Yes, that seems right.

Aren't we making wallwalking an Ex ability?

Standard poison for paralysis, I guess.

Poison (Ex): Injury, Fortitude DC X, initial and secondary damage paralysis for X rounds. The save DC is Constitution-based.
 

Yes, that seems right.

Aren't we making wallwalking an Ex ability?

Well I'm still thinking (Ps) would be more amusing.

Standard poison for paralysis, I guess.

Poison (Ex): Injury, Fortitude DC X, initial and secondary damage paralysis for X rounds. The save DC is Constitution-based.

I'm thinking it'd be easier adapting the Ghoul's:

Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a wall-walker's sting attack must succeed on a DC X Fortitude save or be paralyzed for Y rounds. The save DC is Charisma-based.
 

Well I'm still thinking (Ps) would be more amusing.

With freyar's support, I think my desire for consistency trumps your personal amusement. ;)

I'm thinking it'd be easier adapting the Ghoul's:

Paralysis (Ex): Those hit by a wall-walker's sting attack must succeed on a DC X Fortitude save or be paralyzed for Y rounds. The save DC is Charisma-based.

Looks fine. Stick with the original's 1d6 rounds?
 


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