• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Converting Psionic Creatures


log in or register to remove this ad




Shade

Monster Junkie
This creature is a blend of spider and reptiles. Armored scales cover its body, and its eight legs end in hooked claws. Its mouth bears both insectile mandibles and reptilian fangs, while its tail ends in a barbed stinger. A pair of multifaceted red eyes sit on either side of its head.

Wall-walkers are subterranean hunters named for their unusal climbing locomotion. They build hives inside the walls of caverns, using their powerful claws to scoop out rock and dirt, which then is deposited in great heaps at the base of the wall. Wall-walkers range far and wide, and they consider everything that passes near them to be prey.

Wall-walkers compete primarily with kalin within their ecological niche. The two species attack one another on sight.

Wall-walkers have their own language, consisting of sounds made by rubbing their legs together. Because of the specialized nature of this language, it cannot be reproduced by other creatures.

COMBAT

Wall-walkers hunt alone or in pairs, following prey from overhead or along a side wall while using their chameleon abilities to blend in. When an opportunity arises, a wall-walker drops, attempting to sting first and paralyze prey. Pairs generally try to attack lone stragglers, taking advantage of flanking tactics to overwhelm their foe.

Wall-walkers are fiercely protective of their hives and young, and will fight to the death if either are threatened.

In Athas
In the Dark Sun campaign, wall-walkers are found primarily in the cavern of Kragmorta. The dray who reside there are in a state of war with wall-walkers, and fashion armor and weapons from the tough, supple hides of slain wall-walkers.
 


Cleon

Legend
This creature is a blend of spider and reptiles. Armored scales cover its body, and its eight legs end in hooked claws. Its mouth bears both insectile mandibles and reptilian fangs, while its tail ends in a barbed stinger. A pair of multifaceted red eyes sit on either side of its head.

"Spider and reptiles"? Both singular or both plural, if you please.

I'd prefer "Its mouth combines" over "bears both".

Wall-walkers are subterranean hunters named for their unusal climbing locomotion. They build hives inside the walls of caverns, using their powerful claws to scoop out rock and dirt, which then is deposited in great heaps at the base of the wall. Wall-walkers range far and wide, and they consider everything that passes near them to be prey.

"unusal climbing locomotion"?

This could do with some work - especially the final sentence, which is rather vague.

Wall-walkers compete primarily with kalin within their ecological niche. The two species attack one another on sight.

I'd rather this be more generic, something about them attacking their natural competitors on sight. We could mention the Kalin under the In Athas section.

Wall-walkers have their own language, consisting of sounds made by rubbing their legs together. Because of the specialized nature of this language, it cannot be reproduced by other creatures.

Surely with the right equipment (carved sticks?), anatomy (some sapient insect might have similar anatomy) or magic (tongues) aonther creature could reproduce this language?

COMBAT

Wall-walkers hunt alone or in pairs, following prey from overhead or along a side wall while using their chameleon abilities to blend in. When an opportunity arises, a wall-walker drops, attempting to sting first and paralyze prey. Pairs generally try to attack lone stragglers, taking advantage of flanking tactics to overwhelm their foe.

Wall-walkers are fiercely protective of their hives and young, and will fight to the death if either are threatened.

The above looks OK, although surely single wall-walkers will prefer stragglers too? I'd consider adding something about it using shadow body.

In Athas
In the Dark Sun campaign, wall-walkers are found primarily in the cavern of Kragmorta. The dray who reside there are in a state of war with wall-walkers, and fashion armor and weapons from the tough, supple hides of slain wall-walkers.

Add Kalin.

Suggested revision...

This creature is a blend of spider and reptile. Armored scales cover its body, and its eight legs end in hooked claws. Its mouth combines insectile mandibles and reptilian fangs, while its tail ends in a barbed stinger. A pair of multifaceted red eyes sit on either side of its head.

Wall-walkers are subterranean hunters named after their incredible climbing ability. They use their claws to excavate hives inside a cavern wall, leaving great heaps of rock and dirt at the base of the wall.

Wall-walkers range across immense territories, and consider everything that passes nearby to be prey. They are intensely territorial, especially towards those species of underground predator they recognize as competitors for food and threats to their hive and young. Wall-walkers usually attack such rivals on sight.

Wall-walkers have their own language, consisting of sounds made by rubbing their legs together. Because of the specialized nature of this language, it cannot be reproduced by humanoids (and most other creatures) without the use of exotic devices or magic.

COMBAT

Wall-walkers hunt alone or in pairs, stalking along ceilings or walls while using their chameleon ability to blend in. A wall-walker will stealthily follow prey until it sees an opportune moment to strike, it prefers to attack a lone straggler. An attacking wall-walker drops or leaps onto prey, attempting to sting first and paralyze its opponent. Pairs of wall-walker take advantage of flanking tactics to overwhelm their foe. If its opponent appears powerful a wall-walker will assume shadow body before attacking.

Wall-walkers are fiercely protective of their hives and young, and will fight to the death if either are threatened.

In Athas
In the Dark Sun campaign, wall-walkers are found primarily in the cavern of Kragmorta. The dray who reside there are in a state of war with wall-walkers, and fashion armor and weapons from the tough, supple hides of slain wall-walkers.

Kalin are wall-walkers' ecological competitors, and terrible battles often break out when these two predators spot each other. Pairs of wall-walkers will go out of their way to attack a nearby kalin.
 




Remove ads

Top