Converting Psionic Creatures


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Modifying keen scent as an attempt:

Dowsing (Ps): A jarbo can detect water at ranges of up to a mile.

Not sure if that's too simplified or not.
 

Modifying keen scent as an attempt:

Dowsing (Ps): A jarbo can detect water at ranges of up to a mile.

Not sure if that's too simplified or not.

How about...

Dowse Water (Ps): A jarbo can locate any water in a 300-foot radius, even as little as a teaspoonful. It can sense the direction of larger quantities of water at longer ranges - up to a mile for a barrel of water, 50 miles for an oasis.
 

How about...

Dowse Water (Ps): A jarbo can locate any water in a 300-foot radius, even as little as a teaspoonful. It can sense the direction of larger quantities of water at longer ranges - up to a mile for a barrel of water, 50 miles for an oasis.

That works for me.
 

That works for me.

Checking the current Homebrew...

The bite should be +6 melee, not +4.

You should cut out the disease from the standard Jarbo, it's only a "Frothing Jarbo" that has a diseased bite.

The Will save really ought to be +1. It doesn't seem ferocious enough to be a dire beast.

No need to include the "Swim checks" in skills.

I'd also change the Advancement to —.
 

Agreed with Cleon on all counts, though I imagine the swim check bit is just part of standard language.

Skill ranks into Hide, since they're mostly prey animals?
 

Agreed with Cleon on all counts, though I imagine the swim check bit is just part of standard language.

The swim check is presumably a holdover from the Dire Rat used as the base creature. The Jarbo cut the Dire Rat's swim speed, but I guess Shade missed one of the references to Swim that needed to be cut from skills.

Skill ranks into Hide, since they're mostly prey animals?

I'd split the SPs between Listen and Spot and give them a racial bonus to *Hide when in desert environments.
 


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