Converting Creatures from Other Campaign Settings

Oh, is it worth doing anything about elves native to Sithicus being able to sense them?
The elves in Sithicus can sense the presence of one of these creatures whenever it comes within 100 yards of them. At first, the elves feel only a curious sense of concern or dread; but, as the monster draws nearer, the feeling intensifies into one of loathing and horror. The elves describe these sad creations as vile pollutants that foul the living by their mere presences. It is unclear why only those elves native to Sithicus can sense the kender vampire so easily.
I suppose we could add it as an "In Ravenloft" subentry.
 

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Yeah, keep that.

Yep, that's where I'd recommend putting it.

Updating the Working Draft.

I changed "Destroy Wooden Weapon" to the more generic "Destroy Wood". We still need to set a damage and DC for the ability. I suggest something pretty hefty for the damage, like 2d6+6, so it'll be pretty sure to destroy a stake or sharpened club.
 

Updating the Working Draft.

I changed "Destroy Wooden Weapon" to the more generic "Destroy Wood". We still need to set a damage and DC for the ability. I suggest something pretty hefty for the damage, like 2d6+6, so it'll be pretty sure to destroy a stake or sharpened club.

That damage seems reasonable. The save DC should be Cha-based, methinks.
 


Destroy Wood looks fine.

Re-reading the original monster, I wonder if the howl of madness should replace taunt, rather than supplement it. After all, the flavor says they don't like to talk because it hurts.
 

Destroy Wood looks fine.

Re-reading the original monster, I wonder if the howl of madness should replace taunt, rather than supplement it. After all, the flavor says they don't like to talk because it hurts.

Well I don't mind much either way.

My first thought is to leave it in as it's a Kender racial ability, but it's not like they'd get much use out of it.
 




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