Converting Creatures from Other Campaign Settings


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Oh, and here's the skill breakdown:

Bluff 0 ranks +2 Cha +4 racial
Climb 4 ranks +2 Str
Hide 4 ranks +3 Dex +4 size +4 racial
Jump 4 ranks +2 Str -6 speed
Listen 4 ranks +0 Wis +4 racial +2 Alertness
Move Silently 4 ranks +3 Dex +4 racial
Open Locks 0 ranks +3 Dex +2 racial
Search 0 ranks +0 Int +4 racial
Sense Motive 4 ranks +0 Wis +4 racial
Sleight of Hand 0 ranks +3 Dex +2 racial
Spot 4 ranks +0 Wis +4 racial +2 Alertness

Kender vampire have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Kender vampire have a +2 racial bonus on Open Locks, Spot and Sleight of Hands checks.

Hold on, it's got two racial bonuses to Spot. Better remove the lowest...

Kender vampire have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Kender vampire have a +2 racial bonus on Open Locks and Sleight of Hands checks.

Skills: Bluff +6, Climb +6, Hide +15, Jump +0, Listen +10, Move Silently +11, Open Locks +5, Search +4, Sense Motive +4, Sleight of Hand +5, Spot +10
 

Perusing the working draft, it appears we haven't decide on Int vs. Wis damage? I favor Wis, which is typically associated with sanity loss.
 

Perusing the working draft, it appears we haven't decide on Int vs. Wis damage? I favor Wis, which is typically associated with sanity loss.

I think we started talking about it but didn't finish. Wisdom damage would suit me, but how much?

1d3?
 





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