It's not about what the players want....ever.
It's about what the DM/GM has decided to run and how he has decided to run it.
The only choice the players have is whether or not they play.
Piffle!
It is
always about what the players want! If folks are not having fun then
why play the game?
I include the GM in this - if he is not having fun then why run the game? But it is
never about
one player's wants, even if it
is the GM.
To the OP - I would get together as a group and tell the GM that as a group this isn't fun. Do this instead of the game - not before, not after. Or get together on a non-game night, to let him know. If he gets stubborn then tell him that he should take a break from GMing for a while,
say a year or three until he finds out what the other players want from a game. If he still wants to run the game his way then tell him that he will have no players.
If he doesn't fix the problem then tell him that he has been voted off the island. As has been said, life is too short for crappy games. If you would have a better time playing Clue then play Clue.
I run a good game - I run two games every weekend, with one of the slots alternating between a Pathfinder game for teens and a Fallout game using Spycraft 2.0 - for a total of three campaigns*.
I have
never had an entire group talk to me about something that was going that badly. And I
cheat - at the end of an arc I hand out a feedback sheet, giving XP for criticism. I
look for complaints!
But you folks do kind of need to give him an ultimatum.
The Auld Grump
* Down from three games a week... I have a problem saying no to running games.
*EDIT* And just to be clear - I am
not a soft GM, and have had more than one TPK when the party did something foolish. But when several players asked me to
please hide my die rolls behind the screen then I listened.