Fey character done. There's a page on skills and one on spells omitted, but she knows all the epic spells I previously posted plus Epic Mage Armour. She uses a slightly houseruled Sorcerer which gives it bonus Heritage feats whenever a Wizard would gain bonus metamagic feats, and Eschew Materials at first level. Also it boosts their HD to d6, but that does nothing because she has Divine Toughness. Given that heritage feats kind-of suck (especially the ones I picked, since she has a background from the Inner Planes), and that Sorcerer is considered to be weaker than Wizard, this isn't really going to break the game.
Shoutan Nanami, the Thrice-Cursed
Nanami is an incredibly old Joystealer, old enough to have been around before her race was enslaved by the Ethergaunts, and personally organised a rebellion against them, and adapting their magical knowledge to better suit her martial art, itself a hybrid of styles from both Greyhawk and Rokugan (one presumes Nanami was not her original name, since she is a native to Eberron, but anyone in a position to know her original name is by now either comatose, dead, or both). She has brass-coloured eyes and a pair of small horns protruding from her forehead, which would suggest Efreeti in her family tree, if such a thing were not impossible. Researchers postulate the involvement of Ambrosia, a notoriously meddlesome Fertility goddess with an obsession for producing unlikely hybrid races (Ambrosia herself is currently unavailable for comment, being involved in a protracted conflict against various planar factions). Nanami's most notable contribution to magic, beyond eating the emotions of thousands of victims and is the spell Blade of Blackest Night, which allows spellswords and other martial arcanists to pick up and wield their own rend in the fabric of reality, and no longer forces them to look upon the Black Blade of Disaster spell's shoddy swordsmanship with contempt. Her title refers to her being successively banished from several entire planar cosmologies by managing to annoy the gods of said settings so much, yet being practically indefeasible in a direct confrontation.
Nanami resembles a short female elf of sinister demeanour, although the natural androgynous looks of the Joystealers means this is barely apparent. Her red hair is combed back to proudly display the horns on her forehead, and cut in a short bob. She holds a burnt orange scabbard in a red-gloved hand, and wears a pair of dark red loose trousers and an opulent patterned cloak fastened to a heavy Adamantine (imitation cold iron) collar. Rumours have it that the blade of her sword has inscribed upon it her original name, but nobody has seen her blade out of its scabbard for long enough to verify this, as her quick draw technique is fast enough to even foil precognition. What she wears under her cloak, if anything, is also unknown to common knowledge, as her fighting style is so minimalistic that onlookers typically report her fights with tales along the lines of "One moment her enemy was there. The next he was in two pieces. All Nanami did was stand perfectly still."
Driven by the need to feed on emotions, Nanami's aims are to consume the emotions of successively more powerful warriors, as she claims that's the source of her impossible speed. Whether this is true or not, people who disagree with her to her face tend to die with alarming consistency. She claims that the emotion of surprise of a warrior who felt himself invincible is the most delicious of all. Her swordplay partially evolved from the need to cut down enemies so quickly so that she might feed on their emotions before they even realised that they've been killed. She has entered into the tournament with the aim of finding the tastiest morsels and consuming them.
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LE Paragon Joystealer, Major Efreeti Bloodline
Battle Sorcerer 20/Fighter 20/Marshall 20/Iaijutsu Master 50/Weapon Master 10/Swiftblade 10/Abdurant Champion 5/Uncanny Trickster 3
Size/Type: Medium Fey (Incorporeal)
Hit Dice: 135d20+4,050 (7,200 hp)
Initiative: +366, Perfect, Sixth Sense
Speed: Fly 140 ft. (28 squares, perfect)
Armour Class: 261 (+71 Dexterity, +12 Insight, +12 Luck, +55 Dodge, +101 Deflection), touch 251, flat-footed 135
Base Attack/Grapple: +136/-
Attack: +5 Kakita Duelling Katana +237/+237/+237 melee (1d10+114 plus 2d6 plus 1d6+1 fire plus 1d6 electricity/15-20/x3 plus 2d10 fire plus 2d10 electricity)
Attack: Incorporeal Touch +237 melee touch (1d4 Cha)
Full Attack: +5 Kakita Duelling Katana +328/+333/+328/+328/+328/+328 melee (1d10+114 plus 2d6 plus 1d6+1 fire plus 1d6 electricity/15-20/x3 plus 2d10 fire plus 2d10 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks: Drain Emotions, Incorporeal Touch, SLAs, Auras, Spells
Attack Options: Ki damage 13/day, Increased Multiplier 5/day, Ki Whirlwind Attack, One Strike Two Cuts, Echoes of the Edge 14/day, Spirit Strike 13/day, Swift Surge, Bounding Assault, Weapon Supremacy, Slashing Flurry, Spectral Strike, Point Blank Shot, Distant Shot, Moderate Eradication, Preemptive Strike
Defence Options: Supreme Dodge, Epic Dodge, Weapon Abatement, Tricky Defence, Improved Combat Mastery, Superior Combat Reflexes
Special Qualities: Incorporeal Traits, Sense Emotions 60 ft., Low Light Vision, DR 10/epic, 5/cold iron, Resist Fire 10, Cold 10, Electricity 5, Immune to Fire , Fast Heal 20, SR 137, 50% Concealment, 50% Miss Chance vs Targeted Spells, Evasion
Saves: Fort +195, Ref +238, Will +203, +2 vs Air/Fire effects
Abilities: Strength -, Dexterity 116, Constitution 46, Intelligence, 46, Wisdom 46, Charisma 212
Skills: See Full Breakdown
Feats: Quick Draw, Combat Casting, Alertness, Precise Shot, Eschew Material Components, Weapon Focus (Bastard Sword), Martial Proficiency (Longsword, Bastard Sword), Improved Initiative, Improved Precise Shot, Rapid Metamagic, Fire Heritage, Dodge, Extend Spell, Far Shot, Improved Fire Heritage, Air Heritage, Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Improved Air HeritageCombat Reflexes, Whirlwind Attack, Greater Weapon Focus (Katana), Weapon Specialisation (Katana), Greater Weapon Specialisation (Katana), Improved Critical (Katana), Slashing Weapon Mastery, Weapon Supremacy (Katana), Slashing Flurry, Point Blank Shot, Twin Spell, Quicken Spell, Heighten Spell, Combat Expertise, Spring Attack, Bounding Assault, Skill Focus (Diplomacy), Mobility, Persist Spell, Skill Focus (Iaijutsu Focus)
Epic Feats: Improved Spell Capacity, Sixth Sense, Epic Spell Focus (Conjuration), Ignore Material Components, Distant Shot, Improved Combat Casting, Uncanny Accuracy, Great Charisma x5, Metamagic Freedom, Automatic Heighten Spell, Improved Automatic Heighten Spell, Epic Skill Focus (Iaijutsu Focus), Spell Stowaway (Time Stop), Improved Iaijutsu Focus, Spell Stowaway (Greater Celerity), Superior Initiative, Epic Weapon Specialisation (Katana), Improved Dodge, Epic Weapon Focus (Katana), Supreme Dodge, Epic Dodge, Light Eradication, Spring Attack, Improved Critical Multiplier(Katana), Combat Mastery, Improved Combat Expertise, Improved Finesse, Preemptive Strike, Weapon Abatement, Lasting Aura, Multiaura, Spectral Strike, Epic Reflexes, Epic Prowess
Item-Granted Abilities: Legendary Charisma, Perfect Initiative, True Strike, Uncanny Dodge, Evasion, Legendary Dexterity, Anyfeat x2, Divine Toughness, Heavenly Mind, Heavenly Soul, Learned Spell Immunity, Spell Abatement, Perfect Weapon Focus, Uncanny Weapon Focus, Moderate Eradication, Improved Spell Capacity x7, Automatic Metamagic Capacity x11
Skill Tricks: Conceal Spellcasting[f], False Theurgy[f], Twisted Charge[f], Nimble Stand, Back on Your Feat, Hidden Blade, Mosquito’s Bite
Environment: Cold Mountains
Organisation: Solitary (Unique)
Challenge Rating: 113
Treasure: Cloak of Legendary Charisma, Hakama of Magnificence +6, Saya of Falling Leaves, Collar of Freedom, The Red Hand, +5 Ghost Touch Flaming Burst Shocking Burst Kakita Duelling Katana of Focus and Initiative
ECL: 169
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Items:
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Hakama of Magnificence: Provides a +6 Enhancement bonus to all ability scores
+5 Ghost Touch Flaming Burst Shocking Burst Kakita Duelling Katana of Focus and Initiative
Artefacts:
Cloak of Legendary Charisma: Provides a +48 Enhancement bonus to Charisma and Legendary Charisma
Saya of Falling Leaves: This burnt-orange saya was crafted by fey of autumn, as a gift to a half-ghost warrior-gardener, it was stolen before it could reach its intended recipient, and was never used to hold its intended legendary sword. However, its powers were said to be greater even than the sword for which it was made. It provides anyone who holds it with a +256 competence bonus to Iaijutsu Focus checks.
The Red Hand: This is a single lace elbow glove, which was once white, but has been dyed with the blood of a thousand warriors who attempted to slay its owner, a nameless god of Revenge. Nanami killed her in less than three tenths of a second, and took this glove as a trophy. It provides the abilities Legendary Dexterity, Perfect Initiative, Evasion, True Strike, Uncanny Dodge and a +24 Enhancement bonus to Dexterity.
Collar of Freedom: Supposedly a reminder of her people's enslavement at the hands of the alien Ethergaunts, any historian worth his Epic Skill Focus will tell you that this cold iron collar is a complete fabrication, as the Ethergaunts never used anything as crude as physical chains to keep their slaves, and that a physical restraint, even one made from cold iron would fail to bind a Joystealer as they're naturally incorporeal. Actually made from Adamantine and cunningly disguised to appear Cold Iron (Appraise or Craft (Metalworking) DC 35 reveals that it's a fake). It houses various abilities that Nanami has collected over the decades, and currently provides the abilities Divine Toughness, Heavenly Mind, Heavenly Soul, Learned Spell Immunity, Spell Abatement, Perfect Weapon Focus, Uncanny Weapon Focus and Moderate Eradication. In addition, it grants two copies of Anyfeat, seven copies of Improved Spell Capacity, and eleven copies of Automatic Metamagic Capacity.
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