You're playing actual 1E AD&D? That makes me feel... um... what's the phrase... insanely jealous? Yeah, that's it...
sounds cool...
It is cool. Why I even used the pummeling
and grappling rules in the DMG --as written!-- though, to be fair, we were playing-by-post, so I had plenty of time to parse them, and I wouldn't have used them face to face.
Currently, I'm running what's shaping up to be a combat (by post) for the records book: a well-equipped 7th level half-orc assassin --using Dust of Disappearance!!-- vs. a 4th level goblin (halfling) thief PC and a 4th level caveman (half-orc) fighter PC. Who are drunk and in their bedclothes. The assassin was attempting to murder the PCs in their sleep and rob them,
half of the PCs stumbled across a secret door in their room at an inn and decided, drunkenly, to go exploring. The twain met in the cellar.
The fights been a wonderful combination of luck, semi-realism, and violent slapstick that really defines the AD&D experience for me; the PCs surprise the assassin so badly he almost gets knocked out before he can act, he and the fighter knee each other in the stones, the thief hides wonderfully and back-stabs awfully. Finally, the assassin gets to use more DoD and promptly fails to assassinate the fighter, while getting a taste of the caveman's Drunken Boxing-style. By this point the assassin has had enough; the child paladin is shrieking taunts, and any thought of a little light night-murder and looting is gone from his head.
So he flees invisibly up the cellar stairs, assassinating the ranger who was staying as the inn as he was coming to investigate the ruckus. The fighter, armed, drunk, and in civvies, grabs a bucket of ash from the ash pit and goes after him.
I really have no idea how this is going to pan out!
Mechanics-wise... surprise can by
murder in AD&D. And the unarmed attack rules are... interesting. I kinda love how being unarmored greatly improves your grappling chances.