Class ideas for an Ender of Days in a high powered campaign.

Very interesting ideas. And nice stories. :)

I like using D&D3.x rules to create some really powerful being, fun to play with rules, min-max find "broken" or better combos.

When I try to create some greater being rules fail. The feeling isn't quite right, that's hardest thing to combine, fun interesting story and rules that say same thing.
And when I kinda do it "right" character sheet becomes too complicated and nightmare to use in real game. Problem is that rules don't carry some powers alone but you have to take lot of pre-stuff to get what you actually need.

Like said I like playing with rules, but in actual game I use only gestalt chars max one prestige class and max 1-2 templates. Then add something custom rules/powers that makes some things easier to do/use in actual game.

In games about concepts and gods as characters I tend to use our simple rules, not D&D rules at all for their main powers what make this characters thick.

Sometimes it's really fun to find/create some D&D creation of horrible combos, but it simply takes too much time IME to make same effort to major npc:s. When I end up spending too much time for min-maxing for fun I usually end up re-starting my wow-accout.

Unless your dm is uberly much into rules-as-written (but not in spirit of them), I would suggest going to khantroll's route.
 

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it's not really that hard when you've got the right mix of template/abilities ahead of your level.

The suggestions to date were all about making the entity overtly powerful. I'm not sure if this should be in the rules forum or in plots and places since it looks like staking anything together goes. What about a small waif girl with doe eyes who wanders through the woods oblivious. She can be seen playing with and modifying nature. They come upon her and she is making butterflies by modifying one so it leaves a trail of lightening and makes another radiate negative energy killing vegetation it lands on.

Under the hood she is the physical manifestation of the planet itself. Think aspect of the deity but aspect of the planet. Changes to the planet itself affect her. If the planet remains unpolluted and natural she will be relatively benign expect with her changes. But as the planet is corrupted so she is corrupted and will eventually start destroying things.

Consider her a level 20 druid, sorceress, and ranger. Her blood if spilled will spout new creatures. She will not hesitate to use her at will ability to cast wish to defend herself.

I actually really like this idea! I hadn't really considered it at first, and while I don't think she'll ever be a druid, with the motif we are going for that would be perfect, though instead of wish she's got Fimbulwinter from frostburn 1/day, since she's got the unearthly cold motif.

In my last epic campaign, we had a character who was supposed to be the incarnation of war itself. She looked like a 14 year old girl, but she could take on the physical abilities and spell-like abilities of martial type angels and demons. She could also cast spells when not doing that, as a sorcerer of her natural level, when not drawing upon those divine powers, but those spells were limited to enchantment and illusion spells. You could do something like that, but instead of infernal or divine, you could use fey and/or elementals.

This is a really awesome idea as well, I'll have to see what I can find on things for her to do.
 


R(it's a very high power campaign, the other party members are level 6, but can handle CR's of 20 and are nearly all melee fighters or bow users)


it's not really that hard when you've got the right mix of template/abilities ahead of your level.

Then spell it out. Maybe we could help you more if we understood the campaign. L6 lower tier (non-caster) characters taking out CR20's seems implausible unless you have ignored LA or ignored WBL...
 

Then spell it out. Maybe we could help you more if we understood the campaign. L6 lower tier (non-caster) characters taking out CR20's seems implausible unless you have ignored LA or ignored WBL...

from original post, Im still under the impression that Vampire Lord Template may be the answer, but I am still confused on the CR. A level 6 party taking on a CR 20 is not only highly unlikely but possible with great di rolling only a once in a life time possibility. If this has happened more than once, something is wrong here?
 




3rd edition it was pretty easy to create overpowered chars if dm wanted them.
Just ignore LA, ECL and (level adjustment, effective character level) and go crazy with base races, half-this-and-that species, and add some templates.

Items help to make 6th lv characters sort of uber too, but not really that much.

There is also matter that not every 20 CR creature is created equal. Some of them are lot weaker than others.

This is because spellike abilities were "costly" and practically useless against anything with good saves. And naturally not all spellike abilities come with equeal effectiveness.

Some high CR mobs are low on HP:s, and thus very heavy-dmg good weaponry wearing melee chars can kick some serious ass in these cases even if lower lv. Also the fact that PC:s can easilty get some unfair AC advange compared to basic monsters.

Also there are strength in numbers. If high CR monster is all alone without tactics or preplanning and 4-6 pc:s just gank it mercilessly.

Also if it's "CR 20" arcane caster or any pc class really who looses initiative. Bye bye in most cases.

Then there is always fact that not all dm:s play their high lv monsters up to their ability.
Especially true in games dm wants players to win.

In the end however that kinda abitly to beat CR 20 with lv 6 chars, if we are speaking of real things worthy of having that CR game is not being played exactly by the rules.
Worst min-max build just plain require more levels than 6, though there are couple of "infinity loop-builds" that become horrible about that early. Most of them got errata, though.

This is all fun, if whole group enjoys overpowered characters and plot arcs suited for them (or in some cases not).
However it's bit confusing when some people ignore rules or houserule stuff to actually be on same map rule-wise. I think this might be case here, and thus the lack of details.
 

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