• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What do you want?

I want it all. (HEY! YEAH!) I want it all. I want it all. And I want it now.

I want more dice.

I want games to be fun for everyone.

I want a completely stable gaming group, but one that is welcoming to outsiders. Not demons, devils, or yoguloths (or any group I missed), though.

I want to not be accused of attempting to corrupt someone's child if I'm talking to them about Pathfinder/gaming in general.

I want to live a life where gaming is pretty much all I do. Playing, writing about gaming, planning sessions, helping write things for game companies, more playing, teaching others about the game, gaming with them.
 

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I'm not quite sure what I want yet - but I do know that whatever it turns out to be I want it with added Monkeys, Pirates, Lasers, Robots, Dinosaurs and Ninjas.
 


Well, several things

4E brought down to about 20 levels, with less added bonuses per level. I think hit points should be the main thing that makes a monster 'tougher'

Fewer dailies and more encounters for 4E.

No, repeat NO mechanical bonuses on magical items (+2 sword) for 4E. (Well, any D&D)

Half or less ans many magic item slots.(Any D&D)

And before someone says 'play a clone'; Someone to play clones with.

Pathfinder to make their own roleplaying system. I would really like to see what they produce.

A tablet computer the size of my table I can play games on (Yeah, not happening, I know)

A good winter-themed Dungeon tiles set.

Most of this is doable, I think.
 

I want a skill system designed with:

1. The designer having his head firmly in the non-specialist mindset of a typical medieval world, even with the fantasy added (i.e. firm rejection of the modern fascination with specialization and credentials). Guilds are the one exception, and would even so be more focused on factional issues than character capabilities. (If John Smith can't practice as a silversmith because the guild won't let him, don't embed those assumptions in the character advancement mechanics.)

2. The scope and pricing of the skills will be thougtfully and carefully chosen to roughly mimic the results of how people learn and grow, with a few rough edges left for ease of handling.

My experience in the hobby convinces me that Morrus will get that pony first. :heh:
 




Into the Woods

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