Alikar
First Post
So I was thinking that perhaps DND should follow the model set about by the World of darkness. In many ways WoD is already a modular system that modifies and adds onto a core system, plus it allows for each modular component to work with each other. So perhaps we could see:
Core Rule book
- Levels 1-10
- Basic Races
- Basic Classes
- Default Leveling Rules
- Default Setting
- Default Modular components. (Skills, Feats, Basic Magic, Items)
Core DMG/MM
- Default Monsters (1-10)
- A small Guide to DMing.
- Default Module for Monster Creation
- Default Module for NPC Creation
- A number of Additional example modules for (Skills, Feats, Basic Magic, Items, Monster Creation, Leveling, XP Gain)
Advanced Rule Books (This includes rules similar to their respective editions for Skills, Feats, Basic Magic, Items, Monster Creation, Leveling, XP Gain, etc...)
2nd Edition Modules
3rd Edition Modules
4th Edition Modules
Default Rules (10-30)
Kingdom Management Modules
Theme Books (Pirates, Egyptian, Vikings, etc...) Modules
Simulationist Modules
Then just like WoD has Vampire, Changeling, Mage, and Werewolf:
Forgotten Realms Setting
Ravenloft Setting
Planescape Setting
New Setting
Each of these would include their own modules that add onto the basic rules. Perhaps leveling would work differently in the Forgotten Realms vs Planescape. Perhaps Ravenloft would have a module for a completely different health system that was more punishing then say FR. Anyway those are my thoughts.
Core Rule book
- Levels 1-10
- Basic Races
- Basic Classes
- Default Leveling Rules
- Default Setting
- Default Modular components. (Skills, Feats, Basic Magic, Items)
Core DMG/MM
- Default Monsters (1-10)
- A small Guide to DMing.
- Default Module for Monster Creation
- Default Module for NPC Creation
- A number of Additional example modules for (Skills, Feats, Basic Magic, Items, Monster Creation, Leveling, XP Gain)
Advanced Rule Books (This includes rules similar to their respective editions for Skills, Feats, Basic Magic, Items, Monster Creation, Leveling, XP Gain, etc...)
2nd Edition Modules
3rd Edition Modules
4th Edition Modules
Default Rules (10-30)
Kingdom Management Modules
Theme Books (Pirates, Egyptian, Vikings, etc...) Modules
Simulationist Modules
Then just like WoD has Vampire, Changeling, Mage, and Werewolf:
Forgotten Realms Setting
Ravenloft Setting
Planescape Setting
New Setting
Each of these would include their own modules that add onto the basic rules. Perhaps leveling would work differently in the Forgotten Realms vs Planescape. Perhaps Ravenloft would have a module for a completely different health system that was more punishing then say FR. Anyway those are my thoughts.