D&D 5E Should 5E DnD mimic WoD's book design?

Alikar

First Post
So I was thinking that perhaps DND should follow the model set about by the World of darkness. In many ways WoD is already a modular system that modifies and adds onto a core system, plus it allows for each modular component to work with each other. So perhaps we could see:

Core Rule book
- Levels 1-10
- Basic Races
- Basic Classes
- Default Leveling Rules
- Default Setting
- Default Modular components. (Skills, Feats, Basic Magic, Items)

Core DMG/MM

- Default Monsters (1-10)
- A small Guide to DMing.
- Default Module for Monster Creation
- Default Module for NPC Creation
- A number of Additional example modules for (Skills, Feats, Basic Magic, Items, Monster Creation, Leveling, XP Gain)

Advanced Rule Books (This includes rules similar to their respective editions for Skills, Feats, Basic Magic, Items, Monster Creation, Leveling, XP Gain, etc...)
2nd Edition Modules
3rd Edition Modules
4th Edition Modules
Default Rules (10-30)
Kingdom Management Modules
Theme Books (Pirates, Egyptian, Vikings, etc...) Modules
Simulationist Modules

Then just like WoD has Vampire, Changeling, Mage, and Werewolf:
Forgotten Realms Setting
Ravenloft Setting
Planescape Setting
New Setting

Each of these would include their own modules that add onto the basic rules. Perhaps leveling would work differently in the Forgotten Realms vs Planescape. Perhaps Ravenloft would have a module for a completely different health system that was more punishing then say FR. Anyway those are my thoughts.
 

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foolish_mortals

First Post
I don't know man. If they get the rules simple enough they can put it all in one book monsters and all. Were presuming its going to take volumes and volumes of material to cover everything. I was musing the One Ring RPG as a possible model where you start with simple stuff and future releases will deal with the more powerful complex stuff. That might work.

foolish_mortals
 

trancejeremy

Adventurer
Admittedly, I haven't followed WoD in probably 15 years (not since the mid 90s) but I thought they were more like


Paranormal Critter Rulebook (Vampire, Werewolf, etc, etc, etc)
Splatbook for each clan (or whatever, I only played Vampire)
Location sourcebooks
Adventures

Then when ideas run out, put out a new edition.

Actually more like what TSR used in the 2E days (and what WOTC did with 3E).

But I really think they should keep the normal level range all in one book. Splitting it up into different books seems bad. Especially if you have look stuff up in 3 different rulebooks (I pretty much got as far as Companion in the Boxed set era of D&D)
 

Alikar

First Post
I don't know man. If they get the rules simple enough they can put it all in one book monsters and all. Were presuming its going to take volumes and volumes of material to cover everything. I was musing the One Ring RPG as a possible model where you start with simple stuff and future releases will deal with the more powerful complex stuff. That might work.

foolish_mortals

I'm thinking a leaner core is actually a good thing. Make it cheaper for people to pick up and people will try it. I'd say make it so that you can pick up the Core Rule book (30$) and Advanced Rule Books (35$ - 40$). That is not much more then a video game and that is the sweet spot they need to hit.

Admittedly, I haven't followed WoD in probably 15 years (not since the mid 90s) but I thought they were more like


Paranormal Critter Rulebook (Vampire, Werewolf, etc, etc, etc)
Splatbook for each clan (or whatever, I only played Vampire)
Location sourcebooks
Adventures

They actually for the newest edition produced a single Core WoD book for everything, all of the paranormal books require the Core Book, since the base rules are only listed there.
 
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