Mercutio01
First Post
Part of the problem also stems from the notion that spells per day was really a balancing factor that applies to combat spells only. A lot of the interesting "quieter" options shouldn't be spells that take spell slots, they should be the equivalent of incantations or rituals, and any magic-using character should be able to do more of them, to keep the process of playing a magic user interesting, even in non-combat situations. For combat itself, I'm perfectly OK with having a more limited pallette of options for any given character.
Now that's an interesting idea. I could run with that.