Odhanan
Adventurer
I think that variable experience charts are so far past what is acceptable nowadays that we can't expect to see them even as options. The arguments for it are flimsy at best and I have a feeling that they're more deeply rooted in nostalgia than anything else.
But what if I as an AD&D 1e player and DM I like those things? What if I think these elements make the AD&D game what it is? So is this an edition for all the D&D fans, or is it just "for people who actually like 3e/4e, with maybe a little 'you're nice' nod to the players of TSR's D&D"?
Because WotC needs to understand. If really they want a modular game that can be played in a vast variety of ways that is enjoyable for a lot of different fans of the game out there, I think they CAN succeed. IF they put in the extra effort and really think about the design.
But if all they dish out is d20 lite with a few nods here and there to the old schoolers as if "it's all nostalgia anyway, who cares, right?" this absolutely will not do for the AD&Ders out there.
So all I'm saying is that WotC needs to be serious about this. Either the designers care enough to try to understand each and every iteration of the game down to their very core, so they can in effect reproduce all these games through their modular design, or they don't care, don't give a crap about the why and the how and just throw a D&D bus with art taken from TSR era D&D at us, in which case their effort is going to FAIL big time.
Let's get serious, here, is all I'm saying. Respect us. Don't treat us like we don't know what we want or we're just fooling ourselves. You aren't, are you? Well, we aren't either. Try to understand and respect that. Please.
Last edited: