Should 5e have save or die spells or poisons?
I hate it. I think its terrible design for a table top game, and it would have to be an incredibly impressive system to overlook the fact that weeks of Sundays, Sundays I could be using for any number of activities, are rendered moot by a single bad roll. It is one of the things that would make me go back to 4e, no matter what I think 4e's flaws are.
But it is also D&D to many people. But if the disintegrate spell isn't save or die, is arguing about whether magic is Vancian or not really worthwhile? If there are no save or die spells, you've already broken with tradition anyway? Is there a way to make save or die modular? Is there any compromise on save or die effects that would satisfy both camps?
I hate it. I think its terrible design for a table top game, and it would have to be an incredibly impressive system to overlook the fact that weeks of Sundays, Sundays I could be using for any number of activities, are rendered moot by a single bad roll. It is one of the things that would make me go back to 4e, no matter what I think 4e's flaws are.
But it is also D&D to many people. But if the disintegrate spell isn't save or die, is arguing about whether magic is Vancian or not really worthwhile? If there are no save or die spells, you've already broken with tradition anyway? Is there a way to make save or die modular? Is there any compromise on save or die effects that would satisfy both camps?