Bedrockgames
I post in the voice of Christopher Walken
If it seems so, it is because it is difficult to do anything else with the circular arguments that you and Mark are making. They are nothing but semantic attempts to sharly narrow the definition of "roleplaying" to be "first person characterization".
This is parallel to Chesterton's example of the man in the insane asylum who thinks he is the King of England. You can't assail his position because it is perfectly logical within the constraints of his premise. It's logical, but emprically foolish. All you can do is show a broader world, and suggest that there is more on heaven and earth than what is dreamed of in his philosophy.
Mark disagreed violently with Hobo's couple of suggestions as to why someone would so want to narrow the definition. Meanwhile, postings in good faith to show a broader world have been met with semantic arguments and what appears from this end to to have no good purpose. So show a good purpose why "roleplaying" should be limited to first person characterization. Then we can discuss that intelligently. Otherwise, there will always remain the suspicion of a hidden agenda that can't be discussed. I think "rollplaying versus roleplaying" as a concept is emprically foolish. Show us otherwise.
I actually agree with Hobo on these points. I think if you go back and exmamine what I said, you will see I spoke of context and was defending a common use of the term. The whole point is it is a versatile word, and while it can be used broadly in order to capture both first person dialogue and rolling diplomacy, there is a more narrow use of the term that has been very widely used and is useful, particularly in conversationa dealing with how deeply one is role playing the character. For me it has been important because it helps me establish what kind of game will be run. Inthe gaming groups I deal with, when we say we are going to have a role play heavy campaign, or focus on role play it means stuff like first person dialogue will be what we are shooting for.