Crazy Jerome
First Post
I have little to add to dkyle's response, but must spread XP. He is especially on with his comments on HP and AC.
He was complaining about weapon choice also. But yes, I also vehemently disagree with him if he is indeed criticizing Roles: a Fighter should usually be the one to protect the weaker party members just like he did since OD&D. The Slayer is an interesting off-shoot, but fortunately the Fourth Edition clearly labels him as a striker lest his teammates be disappointed by his lack of mutual defense.
I wouldn't use Aggro in 5E...
Don't think of it as aggro, think of it as you diving in the path of the attack. I'm certain 3e had prestige classes that did this, and 4e has powers which do the same.
Depends how you flavor it.Yeah the Mark mechanic is much better than Aggro, since it allows the DM or player a choice still. You want to avoid mind control with a martial class.
The fact that just about every 4e weapon-using class had to pick a single weapon and stick with it is pretty telling that something was awry with the system. Wizard didn't have to choose between cold and fire spells!
That said, I rarely see a 4E fighter use a ranged weapon, which kind of makes me sad.
Well, in trying to define classes by role, the 4e designers did a lot of "excluding of options" so that your class would always be in its role. Since fighters were supposed to wade into melee and draw attacks to themselves, they simply couldn't be given the option of using bows. It would have violated concept.
Similarly, the ranger was supposed to be EITHER a two-weapon fighter or an archer. Doing both was just sub-optimal.
In other words, 4e's power system pigenholed every character into basically using one weapon for his whole career.
I was wrong, because as many have said, I was forced into a role, and forced into it hard. I wanted a spear to begin with, because spears are cool, but that meant being dextrous and having a lower AC (which later, paradoxically, turns out to be more useful when you are marking). So I went for sword-and-board instead, which meant I was never dealing significant damage.
Following up on another thread - perhaps Fighters are the only ones who should get real opportunity attacks?
The big stumbling block here is that "Fighter" *is* too broad of a concept. And I think the designers realized it in 4E, which is why they tried to change how we looked at it by getting us to think of class names in a different way.