Kobold Avenger
Legend
From 3e and 2e, for the most part not being a Specialist Wizard was a substandard choice. Some of the splatbooks tried to make Generalists more appealing, but for the most part specialist wizards were generally better.
Pathfinder also tried to give more benefits to Generalists too.
4e, at first dropped the school specialization, but then sort of got it back in Essentials with the Mage subclass.
But one of the problems with specialty wizards was that not all arcane schools were built equally. I think you'd see Diviners and Abjurers at the bottom of the list of all specialties chosen.
But one thing that some of the editions have done later on was try to make each specialty more distinct too, and have extra benefits beyond more spells of the specialty school.
So what should be done if specialist wizards are to exist?
Base on some things that have existed in editions and some new:
Should Evokers get the ability of overcome resistances?
Should Conjurers get bonuses to their summons?
Should Necromancers get an undead/shadow companion?
Should Abjurers get heavy armour proficiency?
Diviners get more "leaderish" abilities?
Pathfinder also tried to give more benefits to Generalists too.
4e, at first dropped the school specialization, but then sort of got it back in Essentials with the Mage subclass.
But one of the problems with specialty wizards was that not all arcane schools were built equally. I think you'd see Diviners and Abjurers at the bottom of the list of all specialties chosen.
But one thing that some of the editions have done later on was try to make each specialty more distinct too, and have extra benefits beyond more spells of the specialty school.
So what should be done if specialist wizards are to exist?
Base on some things that have existed in editions and some new:
Should Evokers get the ability of overcome resistances?
Should Conjurers get bonuses to their summons?
Should Necromancers get an undead/shadow companion?
Should Abjurers get heavy armour proficiency?
Diviners get more "leaderish" abilities?