Another interesting historical character, especially regarding gender roles, is the Chevalier d'Eon.
Truth is stranger than fiction.
Truth is stranger than fiction.
Likewise if the 4th level PCs mouth off to the 20th level king, he'll kill them and take their stuff. Maybe the next adventurer group will be more respectful.
What we have is a Reality is Unrealistic problem. The DM is trying to create a world that makes sense using rules that, IRL, weren't always followed. I once asked Jef Lobe at World Con (the only time I was at World Con) when he was on a panel why people always complained about so-and-so acting out of character when people IRL acted out of character all that time and no one calls it that. He response? Real life doesn't have to make sense.
I can't speak for fanboy2000, but I don't think that common advice is particularly good advice. When it comes to playing NPCs, I tend to follow this advice instead:Contrast this with common DM advice that they decide the actions of the NPC from the NPC's perspective and NOT from the GM's perspective of a good story.
Why should the GM be expected to "act in character" for his NPC, when the PC doesn't have to?
I can't speak for fanboy2000, but I don't think that common advice is particularly good advice. When it comes to playing NPCs, I tend to follow this advice instead:
I frame the [player] character into the middle of conflicts I think will push and pull in ways that are interesting to me and to the player. I keep NPC personalities somewhat unfixed in my mind, allowing me to retroactively justify their behaviors in support of this.
That's not what Paul Czege is talking about, though. He's not talking about using the NPC as a plot device to railroad the player. He's talking about using the NPC as a conflict-facilitating device to emotionally/thematically push/pull the player.just plot devices being used to move us one way or another.