• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Precious Cargo

Fulgrim shouts in pain as the wolf's claws and bite draw blood. He flies into action as his instincts take over, the familiar tenseness falling across his form as he makes a swing at the wolf.

[sblock=OOC]
Enter Rage, Power Attack the Wolf.

1d20+9=25
1d12+10=12
[/sblock]

[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 41 Current: 29 (RAGING: 47 Current: 35)
CMB: +6 CMD: 17 Fort: +7 Reflex: +3 Will: +3

Damage Reduction: 1/--

MW Greataxe +7 (1d12+4/20/x3)
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack

Current Weapon in Hand: Great Axe

[sblock=Fulgrim, Raging]
AC: 15 (14 flat-footed, 9 Touch)
HP: 47 Current: 47
CMB: +8 CMD: 17 Fort: +9 Reflex: +1 Will: +3

Damage Reduction: 1/--
Rage: 8/14


MW Greataxe +9 (1d12+7/20/x3) and
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack
[/sblock]

Treasure
1 potion of CLW

[/sblock]
 

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The creature staggers under the weight of Fulgrim's blow, and it's all it can do not to collapse on the ground.

[sblock=OOC]Sorry for the possible confusion. They had surprise and won initiative, but, truth be told, I forgot to take their surprise round actions. Oh well - I'm not going to retcon that, and I don't really think they needed an extra action, anyway. :p

jbear, I'm sorry if it appears like I was trying to trick you - that certainly wasn't my intent. I was just making sure you were clear that most of the damage Maui had taken was nonlethal.

The creature is currently at 0 HP, and is staggered and disabled. Eanos and Tamarel to act, then the baddies are up.[/sblock]
 

Eanos Setirav, human inquisitor

Eanos swears.

"Our attackers just got really fast from whoever the caster is! We're not outrunning them, and expect them to strike twice as often as you're used to!" he calls out as warning to the others.

Eanos pulls a sheaf of parchment from his belt pouch, whispering a plea to Issolatha. As in the chaos realm, the parchment turns to a dust which spreads about him as a protection.

"And if you can show me where I can hurt them most, Lady, I'll be sure to make the most of that secret," he adds under his breath. Indeed, there seems to be the faintest sound of a woman's voice on the wind, though the words are impossible to make out. Still, Eanos smirks and raises his bow.

[sblock=ooc]Spellcraft, Perception, and Know: Dungeoneering checks below:

Spellcraft (1d20+4=19)

Perception; Know: Dungeon (1d20+9=19, 1d20+4=6)

Standard action: Cast Shield of Faith (+2 Deflection to AC for 3 minutes)
Swift action: Activate Destruction Judgment (+1 all weapon damage rolls this combat).

Move: If it's okay, I'm going to hold this for now, pending results of the Perception check.[/sblock]


[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith (+2 AC) (30/30 rounds)
Destruction Judgement (+1 weapon damage rolls until end of combat)
Light (on cestus): 27 minutes

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 0/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

"There's another caster about!" Temarel says as he readies a spell of his own.


Without hesistation sauvressa begins singing and then flailing about uselessly at the creature.

[sblock=Actions]Sauvressa will attack with glaive then 5ft shift forward to complete full attakc with her remaining natural attacks. Temarel will move to C8 and then ready an action to cast grease either at or in the path of the first non-ally that comes within sight.[/sblock]

[sblock=Ministats]
Temarel
Initiative: +5
AC: 17 (14 without shield/flat-footed, 13 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 17 Fort: +2 Reflex: +4 Will: +2
Current Weapon in Hand: Comp. Longbow
Summons Left: 5/day
Spells Slots Remaining: 1st: 4

Sauvressa
Initiative: +1
AC: 15 (14 without shield/flat-footed, 11 Touch)
HP: 29 Current: 29
CMB: +7 CMD: 18 Fort: +4 Reflex: +2 Will: +3
Current Weapon in Hand: Masterwork Glaive
[/sblock]
 
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The group moves in a coordinated blur around the wolf-creature, variously attacking, spellcasting, and preparing themselves for the appearance of another. In their first barrage, only Fulgrim manages to land a blow, causing the creature to stagger but not to drop.

[sblock=Eanos]Eanos has never before seen or heard of a creature quite like this, but the glowing rune on its forehead - in the shape of an ear - catches his eye at once. He has no doubt that it is the mark of the creature's bond with its master.
OOC: I decided to count Eanos' spellcraft roll towards identifying the purpose of the mark on its forehead.
[/sblock]
As the sextet regroups, they hear a shout in a language they don't understand. The wolf-creature retreats, its defensive withdrawal preventing an attack from Fulgrim but unable to protect itself from Maui or Sauvressa. The druid swings, misses, as does the eidolon, but the wolf is unable to retreat further, and it collapses from the effort of trying to withdraw.

The group hears a second yell from the same voice, and this time the air whirls around them briefly, coalescing into four identical-looking dogs. The creatures attack fiercely, but only one of them manages to strike successfully, landing a nasty bite on Fulgrim.

From his position near the door, Phedilo is mesmerized by the sudden outbreak of violence; near-frozen, he takes a step backward from the shop door, clearly in shock.

[sblock=OOC]First off, I apologize again for a delayed update: this time it was a dying laptop cable + work/double date + the birth of my nephew (!). Also, while I'm thinking about it, I'm going to be traveling in the latter half of next week, so I may be slow to post from Thursday to Monday. It might not end up being an issue, but I wanted to mention it just in case.

There's a lot to address & summarize, so I'll do my best.

jkason, feel free to take a free move action from your last turn, which, if you do, we would consider to have happened before the casting of the summon monster spell.

Tark - I'm not sure if Sauvressa can execute both claw attacks with a glaive in her hand. One's fine, but I'm not sure of both. Doesn't change anything this time, obviously, but I wanted to mention it. Feel free to explain why this isn't actually an issue. Also, I'm not quite sure how to resolve Tam's readied action in regards to the Grease. I suppose you can choose to cast it on either Dog 2 or Dog 4, since the others would have to include one of your allies in the square. Let me know.

Wolf creature attempts a withdrawal, avoiding Fulgrim's AoO, but fails the acrobatics check for Maui and Sauvressa. Both miss on their attacks, but it stops the wolf's movement. The creature is also now dying, since it executed a standard action, and is therefore helpless.

It doesn't take a successful spellcraft check to know that four dogs were summoned. Three miss on their attacks, one hits Fulgrim for 7 damage (adjusted to include his DR). Fulgrim now has an HP of 28. Dogs have an AC of 13.

Go to town, gang.[/sblock][sblock=Map]
behind-shop2.png
[/sblock]
 

[sblock=OOC]Sauvressa's "claws" are on her feet. Consider them kicks. Or flailing about uselessly with the attack rolls shes been making.[/sblock]
 

[sblock=OOC]Got it. Sorry, I've heard of that, but it didn't cross my mind in this particular instance, for whatever reason.

Just let me know about the Grease.[/sblock]
 

[sblock=ooc]Just slap Wolf 1 with it. Plans have changed now that Temarel's got an eerie feeling of what we're dealing with which changes plans considerably.[/sblock]
 

Eanos Setirav, human inquisitor

[sblock=ooc]
jkason, feel free to take a free move action from your last turn, which, if you do, we would consider to have happened before the casting of the summon monster spell.

Nah, it's fine. I was really only holding it in case he caught sight of a new target, which he didn't. I assume the summoner would have been inclined to dump a dog in threat range of Eanos either way, so I'll keep him close to the others for now[/sblock]

Eanos backs up a step from the dog nearly on top of him. As he does so, he calls out, "The wolf has a summoner's rune! silver to sweetbreads he's masked himself nearby."

"Wash away the secrets, lady," Eanos whispers, holding one hand out. The air above the eastern clearing of the alley ripples, and there is the brief gurgle as if from a brook, then water drenches the area east of the inquisitor.

[sblock=Actions]Move: 5' step to C12
Standard: Cast Create Water. Eanos can create 6 gallons of the stuff. Trying to cover as much of the area from, let's say 14 and to the right as that will allow. Hoping to outline any figures briefly and / or provide puddles that will give away movement through those squares.[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith (+2 AC) (30/30 rounds)
Destruction Judgement (+1 weapon damage rolls until end of combat)
Light (on cestus): 27 minutes

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 0/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

Eanos frowns when his watery conjuration reveals no trace of their enemy; his choice of location seems to have missed its mark.

[sblock=OOC]Great idea, jk, just in the wrong spot...:(

Tark: not trying to drag this out unnecessarily, but could you give me coordinates for the Grease? I can't see a way to get Dog 1 within a 10 ft square without trapping an ally as well.[/sblock]
 

Into the Woods

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