Endur
First Post
Return to the game? I can think of some items like this from AD&D modules, but I can't think of any common or well known items with drawbacks from AD&D or 2e.
Items with drawbacks (besides artifacts, deck of many things, wands of wonder, intellligent items, cursed items), here are a few:
Helm of Brilliance ... awesome magic item, essentially turns a fighter into a fire-resistant fire-mage. Drawback: If you fail a saving throw versus fire, all of your remaining charges are fired off at once (i.e. huge amounts of fire damage)
Portable Hole/Bag of Holding ... Necessary for long dungeon clears. Drawback: Put one inside the other.
I think some of the summoning items had the potential for things to go wrong. Constructs could go berserk, etc.