CleverNickName
Limit Break Dancing (He/They)
Want to know one of my favorite things about the BECM rules? Random enocounters. And do you know what has been mysteriously missing from the more recent editions of the game? Yep, random encounters.
I miss the Random Encounter Tables. In adventure modules, the RETs were the first thing I read, and the things that I flipped to the most often. When I created adventures from scratch, they were created right behind the maps. And I've shoehorned them into every 3.X game I've run. Remember "The Isle of Dread," and how some of the encounter key locations were "RANDOM ENCOUNTER: For every day the party spends within two hexes of this location, they will encounter one wandering monster from table #3. If possible, the encounter should occur in or near the monster's lair." I use that all the time.
I for one would like to see random encounters make a prominent return to the game...but I realize I might be really outnumbered on this issue. Thus, the poll.
So tell us: how do you feel about random encounters?
I miss the Random Encounter Tables. In adventure modules, the RETs were the first thing I read, and the things that I flipped to the most often. When I created adventures from scratch, they were created right behind the maps. And I've shoehorned them into every 3.X game I've run. Remember "The Isle of Dread," and how some of the encounter key locations were "RANDOM ENCOUNTER: For every day the party spends within two hexes of this location, they will encounter one wandering monster from table #3. If possible, the encounter should occur in or near the monster's lair." I use that all the time.
I for one would like to see random encounters make a prominent return to the game...but I realize I might be really outnumbered on this issue. Thus, the poll.
So tell us: how do you feel about random encounters?
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