Boarstorm
First Post
I really like Mearls' proposed system.
The only issue I have is that the wizard is always more likely to be turned to stone/disintegrated/etc, due to lower health pools. ( I am assuming that pretty-much-universal-mechanic will remain in Next).
While this may make sense that the wizard is more likely to get hit (and paralyzed) by a ghoul, I think he should have some advantage when dealing with, say, a soul trap.
I hate to bring up "Physical HP" and "Mental HP" again, because it's redundant, but SOME acknowledgement of classes areas of strength needs to be built into the system.
Perhaps the answer is in saving throw modifiers once again?
The only issue I have is that the wizard is always more likely to be turned to stone/disintegrated/etc, due to lower health pools. ( I am assuming that pretty-much-universal-mechanic will remain in Next).
While this may make sense that the wizard is more likely to get hit (and paralyzed) by a ghoul, I think he should have some advantage when dealing with, say, a soul trap.
I hate to bring up "Physical HP" and "Mental HP" again, because it's redundant, but SOME acknowledgement of classes areas of strength needs to be built into the system.
Perhaps the answer is in saving throw modifiers once again?