grimslade
Krampus ate my d20s
I like the article. I initially dislike the mechanic. HP thresholds are good math, but can be lousy gameplay without good story. It is a 'proc' system. Opponent is at X% hp, you get this sweetener to your attack or this attack becomes available. I guess the classic is crit mechanics. +2d6 flame on crit for a flame tongue or max damage on crit.
I don't mind the Bloodied mechanic. Hypocritical, I guess, but a single level of obvious hp differentiation is good. There needs to a visual sign that someone is in trouble and repercussions for foes/PCs in trouble.
Maybe SoD becomes straight damage until its threshold is met. Single SoD roll, 25 hp/round petrification damage if fail until <25hp, then Petrified. Heals can keep someone up, but the tension is still there. On going damage is clunky but if it is chunky enough, it should not be too onerous. Maybe you could include a 'permanency' save after combat. Being turned into a newt, but you get better.
I don't mind the Bloodied mechanic. Hypocritical, I guess, but a single level of obvious hp differentiation is good. There needs to a visual sign that someone is in trouble and repercussions for foes/PCs in trouble.
Maybe SoD becomes straight damage until its threshold is met. Single SoD roll, 25 hp/round petrification damage if fail until <25hp, then Petrified. Heals can keep someone up, but the tension is still there. On going damage is clunky but if it is chunky enough, it should not be too onerous. Maybe you could include a 'permanency' save after combat. Being turned into a newt, but you get better.