Lanefan
Victoria Rules
Some of you might be mis-reading something: the article does not refer to having a percentage of your h.p. remaining before something bad happens, but a flat number.
Which means - as was pointed out above - low h.p. classes e.g. Wizards, Thieves, etc. are kinda screwed over on this one. Now this might be good or bad or neither depending on your point of view, but it has to be noted.
As for another suggestion that has cropped up several times here, that the SoD kicks in when you are bloodied: that makes the huge (and quite possibly wrong) assumption that the "bloodied" mechanic will be in 5e at all.
Personally, I don't mind save-or-die in moderation: iconic monsters, some spells, occasional poisons, and I likes me some Grimtooth now and then. Where 1e missed the boat was in making pretty much all poisons flat-out deadly instead of giving them a whole range of effects; later editions have largely fixed this, but 1e played by RAW was very nasty this way.
Lanefan
Which means - as was pointed out above - low h.p. classes e.g. Wizards, Thieves, etc. are kinda screwed over on this one. Now this might be good or bad or neither depending on your point of view, but it has to be noted.
As for another suggestion that has cropped up several times here, that the SoD kicks in when you are bloodied: that makes the huge (and quite possibly wrong) assumption that the "bloodied" mechanic will be in 5e at all.
Personally, I don't mind save-or-die in moderation: iconic monsters, some spells, occasional poisons, and I likes me some Grimtooth now and then. Where 1e missed the boat was in making pretty much all poisons flat-out deadly instead of giving them a whole range of effects; later editions have largely fixed this, but 1e played by RAW was very nasty this way.
Lanefan