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Skeleton Weapons and Armor

Skeleton is a template, and you should really follow the Undead type ideas. If you want skeletons who wear their armor it is fine, and is even mentioned in their description as a possibility. I feel in my own interpretation that a skeleton is a bunch of subjugated negative energy trapped inside a bone shell. They can do basic attacks with whatever you hand them, they can wear armor, and they can wield shields. Hell, I wouldn't even have a problem with a skeleton who could wield an exotic weapon as they are not limited by musculature and 'muscle memory' in learning the item; they pretty much just let it rip.

Slainte,

-Loonook.

Cool: So any mindless individual can use any weapon properly... Time to create a spell: Mindless Warmachine
 

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Cool: So any mindless individual can use any weapon properly... Time to create a spell: Mindless Warmachine


More like Necromancy uses negative energy in a way similar to an elemental. The energy binds, snap, crackles, pops... And then you have an object that hits with the object in question.

Mindless Warmachine? You're casting a spell to create Fighters? :D

Slainte,

-Loonook.
 

Given that the intent is for some human skeletons to be able to use martial weapons and armor, I think the best ruling is that skeletons retain weapon proficiencies *even though they don't retain the feats and class levels that gave them the weapon proficiencies*. That seems to be RAW-compatible as well.
 

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