The problem isn't the +1 sword. The +1 sword is fine, and wonderful, and cool.
The problem is the +2 sword.
Why? I have a super cool 'fiery blade +1' that sets things on fire for an extra 3D6 of damage once a day and that I can use to ignite things, and which I used to give a bonus on an intimidate check. Then half of the minions of the Dark Wizard Karlash En fled from my burning blade, screaming (after we'd roughed them up a bit, sure).
Now here's a quick question. Is that better than a +2 blade?
Here's the answer: Nooooooooooooo.
Ditch that +1 Fiery blade as soon as you can, because that extra +1 to hit is going to make your damage output spike much harder than anything your magical item is going to do, outside of certain niche builds (Frostcheese, etc.).
That +2 blade is hella boring. And the player has to trade in his burning blade, which he loves, for a +2 boring blade... or drop behind.
Now what's the fun in that?
The problem is the +2 sword.
Why? I have a super cool 'fiery blade +1' that sets things on fire for an extra 3D6 of damage once a day and that I can use to ignite things, and which I used to give a bonus on an intimidate check. Then half of the minions of the Dark Wizard Karlash En fled from my burning blade, screaming (after we'd roughed them up a bit, sure).
Now here's a quick question. Is that better than a +2 blade?
Here's the answer: Nooooooooooooo.
Ditch that +1 Fiery blade as soon as you can, because that extra +1 to hit is going to make your damage output spike much harder than anything your magical item is going to do, outside of certain niche builds (Frostcheese, etc.).
That +2 blade is hella boring. And the player has to trade in his burning blade, which he loves, for a +2 boring blade... or drop behind.
Now what's the fun in that?