S
Sunseeker
Guest
Individual initiative rolled once at the start, with the caveat that before a fight actually starts players are allowed to rearrange themselves within the order. It's infinitely more useful to have certain players with certain builds go first and others go last.
I don't like group initiative because it feels like it makes the players a little too organized. Yes it's good to coordinate what you're doing, but battles feel like they should be a little more hectic. Plus, I can be an evil DM if all my monsters are allowed to go in a group as well.
I've toyed with compromise to this though it's usually only for larger fights, of grouping 3-4 enemies into a "unit" to speed up rounds. Sometimes it works, but it still feels like I have to try to not kill my party because my forces are too coordinated.
Anyway, I prefer some form of individual initiative.
I don't like group initiative because it feels like it makes the players a little too organized. Yes it's good to coordinate what you're doing, but battles feel like they should be a little more hectic. Plus, I can be an evil DM if all my monsters are allowed to go in a group as well.
I've toyed with compromise to this though it's usually only for larger fights, of grouping 3-4 enemies into a "unit" to speed up rounds. Sometimes it works, but it still feels like I have to try to not kill my party because my forces are too coordinated.
Anyway, I prefer some form of individual initiative.