Endur
First Post
In AD&D, Paladins were a restricted class. Paladins had to be lawful good, had to have chr 17+, and had a number of other restrictions (tithing, other rules related to lawful good).
In exchange for all of these restrictions, the Paladin was a fighter+. The paladin had nearly all of the abilities of the fighter and had other holy abilities.
Some campaigns made it even harder to become a paladin, treating the paladin almost like a prestige class, requireing extensive evidence of lawful good deeds before becoming a paladin.
Some campaigns soon added the Anti-Paladin (Dragon magazine, etc.); and later there was the blackguard and paladins of various alignments.
2e added weapon specialization to the fighter to give the fighter something that paladins did not have. 3e gave the fighter lots of feats to balance the fighter versus the paladin.
Should D&D 5e paladins be open to multiple alignments, or should they follow the ideal of chivalry?
Should D&D paladins be assigned to a specific god (similar to priests), or do they receive their powers from a heroic ideal of chivalry and valor?
In exchange for all of these restrictions, the Paladin was a fighter+. The paladin had nearly all of the abilities of the fighter and had other holy abilities.
Some campaigns made it even harder to become a paladin, treating the paladin almost like a prestige class, requireing extensive evidence of lawful good deeds before becoming a paladin.
Some campaigns soon added the Anti-Paladin (Dragon magazine, etc.); and later there was the blackguard and paladins of various alignments.
2e added weapon specialization to the fighter to give the fighter something that paladins did not have. 3e gave the fighter lots of feats to balance the fighter versus the paladin.
Should D&D 5e paladins be open to multiple alignments, or should they follow the ideal of chivalry?
Should D&D paladins be assigned to a specific god (similar to priests), or do they receive their powers from a heroic ideal of chivalry and valor?