tlantl
First Post
I like paladins in the champion role.
They can be any alignment and champion any church or deity. I also liked them as cavaliers from the unearthed arcana
Other than that I don't see them needing to lose their spells. 1e, 2e, and 3e paladins cast a few spells over their latter levels. I'm thinking there weren't too many who could cast 4th level spells.
I don't know where looking at the paladin as a weak cleric comes from, most people who play Paladins don't get to cast more than a spell or two.
Perhaps giving paladins spells that help them perform their missions better. Take away the spells that contribute to the wimpy cleric theme and let them have spiritual magic that reinforces their mystique as Paladins
They can be any alignment and champion any church or deity. I also liked them as cavaliers from the unearthed arcana
Other than that I don't see them needing to lose their spells. 1e, 2e, and 3e paladins cast a few spells over their latter levels. I'm thinking there weren't too many who could cast 4th level spells.
I don't know where looking at the paladin as a weak cleric comes from, most people who play Paladins don't get to cast more than a spell or two.
Perhaps giving paladins spells that help them perform their missions better. Take away the spells that contribute to the wimpy cleric theme and let them have spiritual magic that reinforces their mystique as Paladins