I disagree. Fighting the same enemies from low levels into high levels can create a sense of connection with the world around you, and gives the opportunity to craft that race almost as another villain. Sure, you don't want to have your players fight ONLY that enemy, but by using the same enemy throughout (even intermittently) you can really tie together a campaign.
I want to fight better orcs.
Be wary though, this can be a two edged sword. You dont want your campaign to develop "Oblivion Syndrome" where as players level, everything around them just gets tougher, and regardless of how many levels they gain, the number of orcs they can kill in a round never improves.I want to fight better orcs.
pauljathome said:To put it into context, what would you think if I said that I was writing a brand new RPG where the game is designed so that "we want higher-level characters to simply fight more orcs. "
pauljathome said:I AM concerned about how much they intend to flatten the power curve. If Orcs remain viable opponents for my level 10 character then there isn't a lot of space to ALSO make gnolls, bugbears, ogres, minotaurs, giants etc viable opponents for my level 10 character.
I
Has any edition had such easily defeatable giants?
I AM concerned about how much they intend to flatten the power curve. If Orcs remain viable opponents for my level 10 character then there isn't a lot of space to ALSO make gnolls, bugbears, ogres, minotaurs, giants etc viable opponents for my level 10 character.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.