TwinBahamut
First Post
I'm not sure if this is exactly what you are asking for, but here is a large list of classes that work better in the 100 class format than the 10 class format. I'll add some notes to those concepts that need a little elaboration.I must be confused somewhere. Or blind. Probably the latter and the former.
Can someone who is pro-100 classes give me a sample list of most popular classes?
Soldier (frontline military warrior)
Warlord (military commander)
Guardian (warrior who primarily protects allies)
Fencer (a duelist specializing in advanced weapon use)
Gladiator (duelist + flashy/dirty fighting)
Slayer (duelist vs. giant monsters)
Beastmaster Ranger
Trapmaster Ranger
Archer
Thief
Assassin
Alchemist
Cavalier (heavy cavalry)
Outrider (light cavalry)
Beast Cavalier (poor name, but cavalry using mounts that fight)
Elemental Mage
Summoner
Necromancer
Zone/Barrier/Trap Mage (or maybe each is its own class)
Illusionist
Warlock
Holy Cleric
Dark Cultist
Invoker
Runepriest
Druid (wildshape focus)
Shaman (spirit companion)
Musical Bard (ally buff/heal type)
Musical Bard (enemy debuff/damage type)
Jack-of-all-Trades Bard
Illusion Ninja
Elemental Ninja
Combat Ninja
Paladin
Hexblade
Monk
Swordmage (armored warrior who casts spells)
Duskblade (warrior who imbues weapon with magic)
Spellblade (warrior who creates a weapon out of magic)
Arcane Archer
Berserker
Warden
Psion
Psionic Warrior
Artificer
And so on.
Sure, it is not 100 classes exactly, but it is far more in the order of 100 than 10. I could probably break more of these into their component parts, in fact, or come up with more given some more thought.
The simple truth is that I could name unique mechanics that only belong to that class for each of these classes that I just listed. Really good multiclassing (better than what D&D usually has) or really complex class customization could cover some of these, but nowhere near all of them. The set of Fighter, Rogue, Wizard, and Cleric are not the primary colors that some people make them out to be. If you want to treat a character archetype properly, you need to break down classes to this level and build them from scratch. Anything else is either too complex, too restricting, or both.