We got attacked and I was fighting three bad guys at once when our wizard cast evards black tentacles on them I got caught in them too. My character was crushed to death. I was very upset especially because as a player I knew that the wizard had a ring of freedom of movement that he looted off the dead body of my other character. To save me all he had to do was give the ring to the paladin who had freedom of movement cast on his armor so that the paladin could bring me the ring. He choose not to and when other people jumped on him about it he was well I was role playing my character who you all know is a greedy and secretive about magic items.
There was nothing fun or exciting about the death and I can assure you I did not have much fun in that session or the nest three I had to sit out while they traveled to find someone to raise me.
So not all death is created equal.
We had a similar issue with a Cleric who decided to not ward up the fighter over an argument that they had been having... Can't remember the specific ward that was required, but the player decided to ward himself up and become the Hero of the Day when the fighter was in the midst of some creature love. As a DM I winced because Renard was kind of our Roy Greenhilt; a smart, leader type who had kind of become the party's compass. The Cleric player was a bit of an Attention Seeker and wanted to be the Big Man in this specific fight, and failed horribly at it. The party made it through the combat by skin of teeth but death and dying is hard. The Cleric decided to strike the final blow rather than stabilizing the Fighter, something that the Rogue could have covered with his creature companion, a sentient dog that had the spirit of one of the character's NPCs trapped inside his loyal hound. The BBEG's lieutenant was dispatched by the Cleric while the held Paladin, the Rogue, the companion, and the Mage looked on in irritation.
The Cleric kept going the buff route, protecting himself over the party, bringing some dangerous moments (but thankfully the Paladin and the Rogue protected the party with LoH and UMD checks). The group finally entered into the Big Bad Sanctum, fighting forward through a bunch of undead. The Paladin and the Cleric split apart to attack the leader of the mooks, the shadow-like geist of the lieutenant who had been defeated, while the Rogue and Mage spread out to knock down the wards of the Necromancer. My co-DM took the Rogue and Mage's group, and we kept in contact on breaks.
The Cleric doing his normal 'Hammer of the Gods' bit is battling through with the Paladin, Turning and burning, battling the undead horde. The Shade fights the two, and the battle is some epic stuff. It's held in the depths, and when destroyed the Lieutenant shatters into a dozen Shadows... And the two battle their way through.
They get through to the top, and the Paladin begins bantering with the Cleric. The Paladin had passed his Religion checks, and the sigils here were meant to be broken by the blood of a divine caster. I had built this in as a possible Divine Sacrifice for the Paladin, something he had been looking for to rise up as a sort of Saint Cuthbert of his temple, to fight the good fight and come back with a host of spirit warriors to essentially serve as a ward making the Boss Fight a one-on-one.
I saw the Paladin's player smile as the Shadows came forward. He spoke of the sacrifice needed, and that only the greatest of warriors could seal this rift. He spoke of the Cleric's martial prowess and proceeded to Trip the Cleric, who is sitting at a low-HP situation, unbuffed, and...
Proceeded to say "For Renard" while plunging his sword into the soft cowardly belly of the Attention Whore. The two went up in holy flame together and something that had been irritating for around eight sessions came full circle. The players decided to send the Cleric out on a rail unless he decided to never, ever, EVER, play such a completely self-centered, party-useless member again, and we brought Renard (the co-DM's PC) and the Paladin back to the battle in a 'Summon the Cavalry' method when the Rogue and Mage finished their side and found themselves face to face with the BBEG without any additional support.
All in all sometimes party infighting can be advantageous

.
Slainte,
-Loonook.
And sometimes the table just needs to throw a character like that under the dragon.