3 more pages since my last post at 3 am? And they aren't short either. Would it kill you to do a +1 post every once in a while
Personally, I have not seen any 4e bashing from the designers and I read pretty much everything they are putting out. However, they have not exactly been gushing with 4e praise and some of their preliminary design decisions would seem to be reversing some of the "advancements" 4e made. This really should not be equated as 4e hate though.
I've seen a lot of angst from a section of RPG.Net posters and occasionally it spills over here too. Most of this centres around Monte and his supposed lack of understanding of 4e. To such posters I would suggest waiting until the Alpha rules are out. One thing I DO know about Monte is his love and knowledge of Dungeons & Dragons, his knowledge of the design processes that go into making a new edition as well as his amazing capacity as a DM. I figure as long as he and his team get the core right, the optional add-ons should cater to those players who really wish to focus on a particular style of play from their favourite edition. I certainly don't see any point in death-riding the designers and every perceived mistake or error that they appear to be making.
Best Regards
Herremann the Wise
Are you surprised you don't see the designers bashing their previous attempts? I'm not.
Let me explain, as someone said upthread: they DID bash 3e when 4e was coming out, saying how 4e was all amazing while 3e was a festering pile.
What happened? People who didn't like 4e went on to dislike WotC for telling them their edition sucked.
Now, they are trying to make a new edition, one edition to rule them all. In achieving this goal they don't want to alienate anyone or call anything crap. They can identify why something worked or why it didn't and then move on. They can say "X in 4e didn't work" or "Y in 3rd edition didn't work" and say "we have solution Z to solve both problems".
It isn't a matter of them NOT calling a foul on previous edition when they have in the past. It is a matter of them realizing they made a mistake and not making it again. Personally I feel that it shows growth that they aren't antagonizing anyone for any reason while going through this process. They are just trying to say that the new edition is being developed in order to suit everyone's tastes, assuming they give it a chance.
It's not the only thing I care about, but the math not working and/or the game not being balanced is the one, absolute deal breaker. I don't think I'm alone in that.
As for 5E failing if it fails at being 4E, or more accurately being the D&D 4E players want, it will fail at its own stated goals(5E being D&D for everybody which includes 4E people) if it does that.
Balance, the math working, and elegance in mechanics is FUNDAMENTAL to the 4E feel, more important than anything else. You can't make the game "feel" like 4E without them
Wow, there is really nothing more I can say that KM didn't. The fact you missed everything he meant only goes to show why I can't convince you. I'm not even trying to convince you 4e bad, I'm just trying to say that balance in 4e isn't the only thing there.
But if this is how you truly feel, that balance is the only thing that makes 4e feel like 4e then I feel sorry for you. That is like saying the only thing that makes DnD feel like DnD is the d20, not the dragons or orcs or elves or magic, nope the d20.
Oh not bad, just an observation.
I think the game was originally designed around team play. 1-on-1 is something (mostly) lost in the last twenty years. It would be interesting if this was something they were going to support again.
I heard, or read, that the game Should be able to support groups as small as 1 on 1 or as big as you need it. Mind you they claimed that was true before and it wasn't (at least not without significant effort).
My guess is that it doesn't. In the last years, the entertainment industry was full of great promises that sounded really good, but didn't had anything to do with the product they were actually making.
It's like politicians before an election. They don't care about informing people what they offer, they only tell what people want to hear.
The difference is that the game designers CAN do what they say they want to, and that we don't get a real vote to decide if they keep their jobs.
That has two real implications. A it means that if they are lying to us that it is counter productive as we will figure it out and burn them for it. B. It means that they can make utter crap and there is nothing we can do about it, so why lie to us in the first place?
If someone has fighter encounter and daily exploits as a deal breaker, then his group has the choice of including them and having their buddy leave. Or iif they decide he's a great friend and a good player, they can decide those parts of the game aren't worth losing him from the group. The options should be there for all of us, leaving each group to decide how their game will play.
This.