- Same XP table for all classes (minor point but simplifies a lot) YES
- No THAC0: linear calculations YES
- Uniform mechanics. Related to previous point but applies to everything or close. Higher is better. Not convinced either way
- Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions.YES
- No racial level or class limitations. If they went back to this, I would give up on D&D
- Class and race treated seperatly. See above response
- Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. YES
- Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. YES
- Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). Highly debated topic. As long as rgoues arent just leather clad fighters Im happy.
- Well balanced classes. 4E's only real advantage, IMO. Another hot topic of debate
On whole Im with you. The last point I WOULD have been with you if we were asking the same question when I started 4e. After playing 4e for years, Im not convinced these (how do I put this...) are great objectives. I agree balance is good to have, but dont give up too much to achieve it.
Balance, yes. Class homogenization ...no. If I had to choose between unique classes and balance, I would take unique classes.