AbdulAlhazred
Legend
There's nothing subjective about it. I posted facts. Yes, they may indicate a preference but the facts were facts, nothing else.What's great about this post is that you did exactly what he said people do and dismiss something out of hand because you subjectively think a mechanic is better because it's more "streamlined" and "modern".
Ummmmmmmm...You know what? I frickin' hate 4E defenses with a passion.
The game took what was once a crucial point in a player's interaction with the game - rolling dice - and took that away from them for the sake of "simplicity".
You do know that you roll just as many dice now in 4e as you ever did in 2e on the average. In fact now that you roll attacks and never defenses it is even more, because PCs saved far less often than monsters did. Less is more?
Huh? You equally get to roll the dice when you unleash some awesome effect and win the day. There's no net difference.There's a real psychological suck that comes when your character is about to potentially have some horrible thing happen to them, and instead of the outcome being in their hands - literally, with the dice - they get to sit there and have someone else roll for them. Yay.
This is one thing every other edition got right with saves and 4E ruined. But, hey, that's just my opinion. And I'm not presenting it as some kind of TRUTH.
Sure, and nobody is criticizing anyone's tastes. If you say 4e 'ruined saves', well who can tell you that's 'wrong'? It is still true that changing them to defenses got rid of at least 2 redundant confusing useless things that were in the game and from what I can see nobody else is complaining about this. Seems like from the perspective of the game designers it was a darn good choice.