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D&D 5E 5E Will Epic Fail If

ren1999

First Post
In my opinion, 5th Edition will fail if..

Skills, Feats and Powers are not weeded out removing all the duplicates (skills, feats or powers that do the same thing as other skills feats or powers).

Also, 5th Edition needs to start organizing spells and feats by what they do so that they are easier to find by players who want to build their character.

Example, organize all the feats together that improve armor class. Organize all the spells and prayers together by (abjuration) improving armor class..

Divide skills into skills available to anyone and skills that should only be available to one class such as the rogue.

This will be a vast improvement over any previous edition.
 

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wrightdjohn

Explorer
If enough people don't buy it ;-)

If the feel and flavor of that got lost in 4e isn't restored. Thats abstract I realize but that's how I feel.
 

TarionzCousin

Second Most Angelic Devil Ever
In my opinion, 5th Edition will fail if...

... it isn't truly "modular." Given all the hype and our expectations, I believe customers will expect (demand?) to truly be able to have different players using different "modular sections/rules" at the same table.



Or I could be wrong and it could be awesome straight out of the box. :angel:
 

pauljathome

First Post
If enough people don't buy it ;-)

That is pretty much the only acid test.

And any guesses as to what will cause it to fail or succeed are, at this point, pretty much only guesses. Nobody knows.

Even the much, much simpler task of an individual predicting whether or not they will personally like the game is very hard. At best, people have semi educated guesses at this point.
 

hafrogman

Adventurer
5E Will Epic Fail If
Nothing. 5e will sell enough on the strength of the D&D brand to not be an epic fail. RPGs that truly fail don't get new editions, they just end. 5e may not be everything that everybody wants, but the odds of it failing enough to qualify as "epic" are practically non-existant.

But back to the topic.
Skills, Feats and Powers are not weeded out removing all the duplicates (skills, feats or powers that do the same thing as other skills feats or powers).

Also, 5th Edition needs to start organizing spells and feats by what they do so that they are easier to find by players who want to build their character.

Example, organize all the feats together that improve armor class. Organize all the spells and prayers together by (abjuration) improving armor class.
Personally I think there shouldn't be anywhere near enough spells or feats that do the same thing over and over again enough to qualify to be sorted like that. Your first point is a far stronger idea. Weed out all the different feats that are actually the same.
Divide skills into skills available to anyone and skills that should only be available to one class such as the rogue.
Skills available to anyone: all of them.
Skills available only to rogues: none.

That's my hope.
 

Lanefan

Victoria Rules
Skills available to anyone: all of them.
Skills available only to rogues: none.

That's my hope.
I hope that your definition of "available" is not "equally available", or else what's the point of playing a Rogue or Thief? And completely invalidating one of the core 4 classes would be an epic fail.

If skills are to exist a la 3e I don't at all mind some only being available to certain classes for niche protection; that said, if 3e-like skills return I also hope they are severely dialled back.

Lanefan
 

MortalPlague

Adventurer
Nothing. 5e will sell enough on the strength of the D&D brand to not be an epic fail. RPGs that truly fail don't get new editions, they just end. 5e may not be everything that everybody wants, but the odds of it failing enough to qualify as "epic" are practically non-existant.

Well put. I wanted to xp you, but I need to spread it around a bit first.
 

I hope that your definition of "available" is not "equally available", or else what's the point of playing a Rogue or Thief? And completely invalidating one of the core 4 classes would be an epic fail.

If skills are to exist a la 3e I don't at all mind some only being available to certain classes for niche protection; that said, if 3e-like skills return I also hope they are severely dialled back.

Lanefan

I actually hope that any skill is allowed to any class if they are included. IMHO core class abilities shouldn't be represented by skills to begin with.

For example stealth might be a skill that anyone may take ranks in, but thieves have the actual ability to move silently.

If core class abilities remain with the class then there is no need to restrict skills.
 

mkill

Adventurer
I hope that your definition of "available" is not "equally available", or else what's the point of playing a Rogue or Thief? And completely invalidating one of the core 4 classes would be an epic fail.

If skills are to exist a la 3e I don't at all mind some only being available to certain classes for niche protection; that said, if 3e-like skills return I also hope they are severely dialled back.
Hello niche protection, I have a nice hot burning fire for you to die in.

Sure, the Rogue needs to be good at stealth, thievery, stabbing things dead... but still, any character should be able to get good at that if the player wants to, regardless of what the little class box on the character sheet says. It's just that Rogues can always do that, while other classes need to invest in feats, spell slots, items or whatever to do that, which can be spent on other things.

Opportunity cost is a better design principle.
 


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