freyar
Extradimensional Explorer
I was guesstimating how long it would need to dance to knock out every PC in a CR-appropriate party.Erm, where does the "dance say 3 rounds to knock everyone out" bit come from?
Under the new scheme doesn't it dance once and then must wait 2-5 rounds before it can dance again?
Reading the current SA the Quakedancer can only dance once before recuperation.
It can dance once for as many rounds as it wants before recuperating, right? The SA as Shade wrote it says that "Unaffected creatures must continue to save as long as the quakedancer continues dancing." The recuperation period only takes effect once the quakedancer decides to stop.
It does say a full-round action, though maybe it should say "for a full round" or something (like the difference between full-round actions and a summoning spell that takes effect a round after you start).Also, shouldn't the dance be a full round action?
Well, thinking it over I suppose 2d4 rounds isn't that bad. If it must wait 1d4+1 rounds and then take another round to dance, that's a dance every 4.5 rounds. Thus, at least some of the victims are likely to recover from its stun before it can quakedance again.
Still, I do favor something a little lower, like 1d6 or 1d4 rounds.
I know, how about if we have the duration vary by the power of the Quakedancer? e.g. the Elder has the full 2d4 rounds, the Adult 1d6 and the Juvenile 1d4 rounds?
We could do the variable duration. That makes some sense.