keterys
First Post
I've written a few adventures now for public consumption... and each time I've had to have in the back of my mind "Is there too much undead, that a generic radiant undead smashing team will have too easy of a time" or "Will something that stuns all demons flatten the board?", and there are items I've had to avoid giving out "weaken all elementals and demons? I plan to use too many demons, can't have that" basically because D&D allows overspecialization against certain creatures.
So, yeah, I've had to change encounters because turn undead was too big of a deal. I'm pretty good with balancing around the idea that some fights the wizard is better for, some fights the rogue, etc... but the idea that some _campaigns_ (Against the Lich King, etc) divine characters, especially the cleric, is better for? Not happy.
So, yeah, I've had to change encounters because turn undead was too big of a deal. I'm pretty good with balancing around the idea that some fights the wizard is better for, some fights the rogue, etc... but the idea that some _campaigns_ (Against the Lich King, etc) divine characters, especially the cleric, is better for? Not happy.