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At Will abilities - no healing among the list, should there be?

Do rituals carry the burden of repeatable healing then?
You can cast CLW as a ritual as many times as you want; but it will cost and it will take time. But aside from that it is at will?

Best Regards
Herremann the Wise
Ideally, there would be multiple rituals: One very long one that heals the party to max (long enough so that you would only want to try it once a day) And a shorter 10 or 5 min one that heals only a limited amount, just so that the party can keep rolling between encounters for the day.

CLW can then stay as a spell for clutch situations, but you wouldn't be relying on it as your main form of healing.
 

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Wait, what? I don't see a ritual form for CLW, where are you seeing this?
You must have the non-early playtesters playtest package...














:D
Actually I'm not (but apologies for the lack of clarity). I am saying though that CLW would be a good candidate for a ritual even though it is not one in the Playtest.

Best Regards
Herremann the Wise
 

I assumed you were referring to the cleric of Pelor's herbalism feat.

Can't be used in combat? Check (sort of).

Costs money? Check.

Available only to the cleric? Check (so far).

Makes healing into an at-will ability? Check.

It basically is a CLW ritual that costs money. Later on it even gets maximised. We'll see how people feel about that.
 

I guess I don't see the harm in bringing everyone back to full at the end of an encounter.

Kill em during the fight, or try again next time. It works in a -LOT- of competing RPGS just fine, and in MMOs.

And it allows the cleric to be an active participant in their chosen role, rather than a 'weak fighter with one-a-day vitamins'.

If at-will damage has proven viable, why not at-will healing?
Or conversely, if at-will healing is bad, shouldn't we then strip away the at-will spells like Magic Missile from the wizard?

At will healing might be cool in an MMOs, but I doubt if it has any place in D&D Next. I'm thinking it will create more problems, needing tougher monsters,etc. This isn't other RPGs, this is D&D.

I dread the idea of a Cleric being nothing more than a mere Heal-Bot. Clerics can be, and should be much more than that.


Many of fellow "old school" gamers dislike long rest=heal fully. At will healing would drive them away from D&D Next in droves. This is the unification edition.
 


There was a reserve feat that gave at-will healing under almost all conditions in Complete Champion.

The limitation was that it could not bring a character above half hit points. The Dragon Shaman in the 3.5E PHB2 had an aura that worked in a similar manner. In 3.5, either of these methods made it easy to heal to half of maximum hit points -- but healing above that value required either healing magic or a lot of time.
 

I could se an at-will magic that heals you to half hp. This would still leave you in a bad shape. But I believe the healer theme benefit to maximize hd for resting will be equally useful.
 

No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, TEN THOUSAND TIMES NO.

Agreed!


I guess I don't see the harm in bringing everyone back to full at the end of an encounter.

In my opinion it is boring. I like my characters to have some sense of risk. I like resource depletion as the game day moves on so I feel some sense of did we come in properly prepared. I enjoy that - both as a player and as a GM.

I don't want to have to throw incredibly powerful encounters at the party every time to put that feel of risk into the game.

arcady said:
Kill em during the fight, or try again next time. It works in a -LOT- of competing RPGS just fine, and in MMOs.

Which RPGs?

And I don't really want the game to feel like an MMO. If I want the MMO feel in a game I will go play an MMO.

arcady said:
And it allows the cleric to be an active participant in their chosen role, rather than a 'weak fighter with one-a-day vitamins'.

The clerics I play don't tend to be like this. They usually contribute quite well to the game and via other means than simply healing.
 


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